Game
- Add more speed with time
This commit is contained in:
@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Updated: 2024/08/30 19:43:15 by hubourge ### ########.fr */
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/* Updated: 2024/08/31 15:03:26 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -31,6 +31,7 @@ let vec3 = {x:0, y:0, z:0};
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let player1Body = null;
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let player1Body = null;
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let player2Body = null;
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let player2Body = null;
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let needUpdate = false;
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let needUpdate = false;
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let speed = 3;
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class Map
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class Map
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{
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{
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@ -117,6 +118,12 @@ class Map
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console.log("Collision avec un joueur", relativeVelocity);
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console.log("Collision avec un joueur", relativeVelocity);
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needUpdate = true;
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needUpdate = true;
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vec3.x = -vec3.x;
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vec3.x = -vec3.x;
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if (vec3.z > 0.5)
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aaaa = 2;
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if (vec3.z < 0)
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aaaa = -2;
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console.log(vec3.z);
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vec3.z = (vec3.z + 0.01) * aaaa;
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break;
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break;
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}
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}
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});
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});
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@ -127,12 +134,13 @@ class Map
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wallBottom.quaternion.copy(wallBottomBody.quaternion);
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wallBottom.quaternion.copy(wallBottomBody.quaternion);
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wallTop.position.copy(wallTopBody.position);
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wallTop.position.copy(wallTopBody.position);
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wallTop.quaternion.copy(wallTopBody.quaternion);
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wallTop.quaternion.copy(wallTopBody.quaternion);
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speed = 3;
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if (1) // player1 (right) lose
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if (1) // player1 (right) lose
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{
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{
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vec3.x = -3;
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vec3.x = -3;
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vec3.y = 0;
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vec3.y = 0;
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vec3.z = Math.floor(Math.random() * 7) - 3;
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vec3.z = 0;
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// vec3.z = Math.floor(Math.random() * 7) - 3;
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}
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}
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else
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else
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{
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{
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@ -142,7 +150,6 @@ class Map
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}
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}
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ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
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ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
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console.log("vec3", vec3);
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}
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}
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static dispose()
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static dispose()
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@ -163,12 +170,14 @@ class Map
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player2Body.position.copy(player2.position);
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player2Body.position.copy(player2.position);
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// player2Body.quaternion.copy(player2.quaternion);
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// player2Body.quaternion.copy(player2.quaternion);
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if (needUpdate)
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// if (needUpdate)
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{
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// {
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console.log("vec3", vec3);
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// console.log("vec3", vec3);
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needUpdate = false;
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// needUpdate = false;
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}
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// }
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ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
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// console.log(ballBody.velocity.length());
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speed += 0.003;
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ballBody.velocity.set(vec3.x * speed, vec3.y * speed, vec3.z * speed);
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}
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}
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}
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}
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