- Add more speed with time
This commit is contained in:
Kum1ta
2024-08-31 15:03:52 +02:00
parent 820fe84cfc
commit 820c3743d9

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@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* Map.js :+: :+: :+: */ /* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */ /* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */ /* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
/* Updated: 2024/08/30 19:43:15 by hubourge ### ########.fr */ /* Updated: 2024/08/31 15:03:26 by edbernar ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -31,6 +31,7 @@ let vec3 = {x:0, y:0, z:0};
let player1Body = null; let player1Body = null;
let player2Body = null; let player2Body = null;
let needUpdate = false; let needUpdate = false;
let speed = 3;
class Map class Map
{ {
@ -117,6 +118,12 @@ class Map
console.log("Collision avec un joueur", relativeVelocity); console.log("Collision avec un joueur", relativeVelocity);
needUpdate = true; needUpdate = true;
vec3.x = -vec3.x; vec3.x = -vec3.x;
if (vec3.z > 0.5)
aaaa = 2;
if (vec3.z < 0)
aaaa = -2;
console.log(vec3.z);
vec3.z = (vec3.z + 0.01) * aaaa;
break; break;
} }
}); });
@ -127,12 +134,13 @@ class Map
wallBottom.quaternion.copy(wallBottomBody.quaternion); wallBottom.quaternion.copy(wallBottomBody.quaternion);
wallTop.position.copy(wallTopBody.position); wallTop.position.copy(wallTopBody.position);
wallTop.quaternion.copy(wallTopBody.quaternion); wallTop.quaternion.copy(wallTopBody.quaternion);
speed = 3;
if (1) // player1 (right) lose if (1) // player1 (right) lose
{ {
vec3.x = -3; vec3.x = -3;
vec3.y = 0; vec3.y = 0;
vec3.z = Math.floor(Math.random() * 7) - 3; vec3.z = 0;
// vec3.z = Math.floor(Math.random() * 7) - 3;
} }
else else
{ {
@ -142,7 +150,6 @@ class Map
} }
ballBody.velocity.set(vec3.x, vec3.y, vec3.z); ballBody.velocity.set(vec3.x, vec3.y, vec3.z);
console.log("vec3", vec3);
} }
static dispose() static dispose()
@ -163,12 +170,14 @@ class Map
player2Body.position.copy(player2.position); player2Body.position.copy(player2.position);
// player2Body.quaternion.copy(player2.quaternion); // player2Body.quaternion.copy(player2.quaternion);
if (needUpdate) // if (needUpdate)
{ // {
console.log("vec3", vec3); // console.log("vec3", vec3);
needUpdate = false; // needUpdate = false;
} // }
ballBody.velocity.set(vec3.x, vec3.y, vec3.z); // console.log(ballBody.velocity.length());
speed += 0.003;
ballBody.velocity.set(vec3.x * speed, vec3.y * speed, vec3.z * speed);
} }
} }