diff --git a/site/real_game/class/soloClass/Map.js b/site/real_game/class/soloClass/Map.js index de195be..c271458 100644 --- a/site/real_game/class/soloClass/Map.js +++ b/site/real_game/class/soloClass/Map.js @@ -3,10 +3,10 @@ /* ::: :::::::: */ /* Map.js :+: :+: :+: */ /* +:+ +:+ +:+ */ -/* By: hubourge +#+ +:+ +#+ */ +/* By: edbernar 0.5) + aaaa = 2; + if (vec3.z < 0) + aaaa = -2; + console.log(vec3.z); + vec3.z = (vec3.z + 0.01) * aaaa; break; } }); @@ -127,12 +134,13 @@ class Map wallBottom.quaternion.copy(wallBottomBody.quaternion); wallTop.position.copy(wallTopBody.position); wallTop.quaternion.copy(wallTopBody.quaternion); - + speed = 3; if (1) // player1 (right) lose { vec3.x = -3; vec3.y = 0; - vec3.z = Math.floor(Math.random() * 7) - 3; + vec3.z = 0; + // vec3.z = Math.floor(Math.random() * 7) - 3; } else { @@ -142,7 +150,6 @@ class Map } ballBody.velocity.set(vec3.x, vec3.y, vec3.z); - console.log("vec3", vec3); } static dispose() @@ -163,12 +170,14 @@ class Map player2Body.position.copy(player2.position); // player2Body.quaternion.copy(player2.quaternion); - if (needUpdate) - { - console.log("vec3", vec3); - needUpdate = false; - } - ballBody.velocity.set(vec3.x, vec3.y, vec3.z); + // if (needUpdate) + // { + // console.log("vec3", vec3); + // needUpdate = false; + // } + // console.log(ballBody.velocity.length()); + speed += 0.003; + ballBody.velocity.set(vec3.x * speed, vec3.y * speed, vec3.z * speed); } }