Site
- Add skin selector in lobby page - change div with info and selectors in lobby page
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@ -6,22 +6,33 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/13 13:59:46 by edbernar #+# #+# */
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/* Updated: 2024/09/13 15:36:35 by edbernar ### ########.fr */
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/* Updated: 2024/09/25 00:05:55 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js'
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let actualBarSelecor = null;
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let actualGoalSelecter = null;
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let actualBarSelecor = null;
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let actualGoalSelecter = null;
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let lastSelected = null;
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class barSelecter
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{
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scene = null;
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renderer = null;
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camera = null;
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ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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bar = this.createBarPlayer(0xe3e3e3)
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spotLight = new THREE.SpotLight(0xffffff, 5);
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availableSkins = [
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{id: 0, color: 0xff53aa, texture: null},
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{id: 1, color: 0xaa24ea, texture: null},
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{id: 2, color: 0x2c9c49, texture: null},
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{id: 3, color: 0x101099, texture: null},
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{id: 4, color: null, texture: '/static/img/skin/1.jpg'},
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{id: 5, color: null, texture: '/static/img/skin/2.jpg'},
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{id: 6, color: null, texture: '/static/img/skin/3.jpg'},
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{id: 7, color: null, texture: '/static/img/skin/4.jpg'},
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]
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selected = lastSelected ? lastSelected : this.availableSkins[0];
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bar = this.createBarPlayer(this.selected.color ? this.selected.color : this.selected.texture);
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constructor(div)
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{
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@ -32,20 +43,70 @@ class barSelecter
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this.scene.background = new THREE.Color(0x020202);
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this.renderer.setSize(pos.width - 10, pos.height - 10);
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this.scene.add(this.ambiantLight);
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this.scene.add(this.spotLight);
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this.camera.position.set(0.7, 0.5, 0.7);
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this.spotLight.position.set(0.7, 0.5, 0.7);
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div.appendChild(this.renderer.domElement);
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actualBarSelecor = this;
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this.scene.add(this.bar);
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actualBarSelecor.camera.lookAt(actualBarSelecor.bar.position);
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this.spotLight.target = this.bar;
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this.spotLight.lookAt(this.bar.position);
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this.renderer.setAnimationLoop(this.#loop);
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div.addEventListener('click', () => {
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const popup = document.getElementById('popup-background');
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const skins = document.getElementsByClassName('color-box');
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popup.style.display = 'flex';
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for (let i = 0; i < skins.length; i++)
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{
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skins[i].setAttribute('skinId', this.availableSkins[i].id);
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if (this.availableSkins[i].color != null)
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skins[i].style.backgroundColor = `#${this.availableSkins[i].color.toString(16)}`;
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else
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skins[i].style.backgroundImage = `url("${this.availableSkins[i].texture}")`
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skins[i].removeEventListener('click', this.changeSkin.bind(this));
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skins[i].addEventListener('click', this.changeSkin.bind(this));
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}
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popup.removeEventListener('click', this.hideSkinSelector);
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popup.addEventListener('click', this.hideSkinSelector);
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})
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}
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hideSkinSelector(event)
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{
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const popup = document.getElementById('popup-background');
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if (event.target.getAttribute('class') == 'popup-background')
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popup.style.display = 'none';
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}
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changeSkin (event)
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{
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const popup = document.getElementById('popup-background');
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const id = event.target.getAttribute('skinId');
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popup.style.display = 'none';
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console.log(this.bar);
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this.bar.material.dispose();
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lastSelected = this.availableSkins[id];
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if (this.availableSkins[id].color != null)
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this.bar.material = new THREE.MeshPhysicalMaterial({color: this.availableSkins[id].color});
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else
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this.bar.material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(this.availableSkins[id].texture)});
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this.selected = this.availableSkins[id];
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}
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createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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let material = null;
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if (typeof(color) == 'number')
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material = new THREE.MeshPhysicalMaterial({color: color});
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else
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material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(color)});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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return (mesh);
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