Site
- Add skin selector in lobby page - change div with info and selectors in lobby page
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@ -74,21 +74,52 @@
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</div>
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</div>
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<div id="whatGame">
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<p>The key to success is timing and precision, as you need to position your paddle correctly to deflect the ball at the right angle.</p>
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<span class="line"></span>
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<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin sit amet velit vitae lorem tempor auctor. In tempor ac ex ut finibus. Duis lobortis non justo eu venenatis.</p>
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<!--------- FOR MATHIS : I made some changes here ---------->
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<div class="menuSelected" id="multiLocalSelected">
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<div id="whatGame">
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<p>The key to success is timing and precision, as you need to position your paddle correctly to deflect the ball at the right angle.</p>
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<span class="line"></span>
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<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin sit amet velit vitae lorem tempor auctor. In tempor ac ex ut finibus. Duis lobortis non justo eu venenatis.</p>
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</div>
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</div>
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<div class="skin-select">
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<div id="bar">
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<div class="menuSelected" id="multiOnlineSelected">
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<div id="whatGame">
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<p>The key to success is timing and precision, as you need to position your paddle correctly to deflect the ball at the right angle.</p>
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<span class="line"></span>
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<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin sit amet velit vitae lorem tempor auctor. In tempor ac ex ut finibus. Duis lobortis non justo eu venenatis.</p>
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</div>
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<div id="goal">
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<div class="skin-select">
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<div id="bar">
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</div>
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<div id="goal">
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</div>
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</div>
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</div>
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<div class="menuSelected" id="rankedSelected">
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<div id="whatGame">
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<p>Bonsoir non ?</p>
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</div>
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<div class="skin-select">
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<!-- Make sure you have ids and classes to make multiple "bars" and "goals" -->
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</div>
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</div>
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<div class="menuSelected" id="tournamentSelected">
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<div id="whatGame">
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<p>Bonsoir non ?</p>
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</div>
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<div class="skin-select">
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<!-- Make sure you have ids and classes to make multiple "bars" and "goals" -->
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</div>
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</div>
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<!--------------------- END OF CHANGES --------------------->
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</div>
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</div>
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<div class="bottom">
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BIN
docker-compose/requirements/nginx/static/img/skin/1.jpg
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docker-compose/requirements/nginx/static/img/skin/1.jpg
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After Width: | Height: | Size: 377 KiB |
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docker-compose/requirements/nginx/static/img/skin/2.jpg
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docker-compose/requirements/nginx/static/img/skin/2.jpg
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After Width: | Height: | Size: 28 KiB |
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docker-compose/requirements/nginx/static/img/skin/3.jpg
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docker-compose/requirements/nginx/static/img/skin/3.jpg
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After Width: | Height: | Size: 1.3 MiB |
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docker-compose/requirements/nginx/static/img/skin/4.jpg
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docker-compose/requirements/nginx/static/img/skin/4.jpg
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After Width: | Height: | Size: 103 KiB |
@ -6,22 +6,33 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/13 13:59:46 by edbernar #+# #+# */
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/* Updated: 2024/09/13 15:36:35 by edbernar ### ########.fr */
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/* Updated: 2024/09/25 00:05:55 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js'
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let actualBarSelecor = null;
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let actualGoalSelecter = null;
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let actualBarSelecor = null;
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let actualGoalSelecter = null;
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let lastSelected = null;
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class barSelecter
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{
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scene = null;
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renderer = null;
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camera = null;
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ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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bar = this.createBarPlayer(0xe3e3e3)
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spotLight = new THREE.SpotLight(0xffffff, 5);
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availableSkins = [
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{id: 0, color: 0xff53aa, texture: null},
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{id: 1, color: 0xaa24ea, texture: null},
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{id: 2, color: 0x2c9c49, texture: null},
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{id: 3, color: 0x101099, texture: null},
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{id: 4, color: null, texture: '/static/img/skin/1.jpg'},
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{id: 5, color: null, texture: '/static/img/skin/2.jpg'},
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{id: 6, color: null, texture: '/static/img/skin/3.jpg'},
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{id: 7, color: null, texture: '/static/img/skin/4.jpg'},
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]
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selected = lastSelected ? lastSelected : this.availableSkins[0];
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bar = this.createBarPlayer(this.selected.color ? this.selected.color : this.selected.texture);
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constructor(div)
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{
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@ -32,20 +43,70 @@ class barSelecter
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this.scene.background = new THREE.Color(0x020202);
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this.renderer.setSize(pos.width - 10, pos.height - 10);
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this.scene.add(this.ambiantLight);
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this.scene.add(this.spotLight);
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this.camera.position.set(0.7, 0.5, 0.7);
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this.spotLight.position.set(0.7, 0.5, 0.7);
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div.appendChild(this.renderer.domElement);
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actualBarSelecor = this;
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this.scene.add(this.bar);
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actualBarSelecor.camera.lookAt(actualBarSelecor.bar.position);
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this.spotLight.target = this.bar;
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this.spotLight.lookAt(this.bar.position);
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this.renderer.setAnimationLoop(this.#loop);
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div.addEventListener('click', () => {
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const popup = document.getElementById('popup-background');
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const skins = document.getElementsByClassName('color-box');
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popup.style.display = 'flex';
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for (let i = 0; i < skins.length; i++)
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{
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skins[i].setAttribute('skinId', this.availableSkins[i].id);
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if (this.availableSkins[i].color != null)
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skins[i].style.backgroundColor = `#${this.availableSkins[i].color.toString(16)}`;
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else
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skins[i].style.backgroundImage = `url("${this.availableSkins[i].texture}")`
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skins[i].removeEventListener('click', this.changeSkin.bind(this));
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skins[i].addEventListener('click', this.changeSkin.bind(this));
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}
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popup.removeEventListener('click', this.hideSkinSelector);
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popup.addEventListener('click', this.hideSkinSelector);
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})
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}
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hideSkinSelector(event)
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{
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const popup = document.getElementById('popup-background');
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if (event.target.getAttribute('class') == 'popup-background')
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popup.style.display = 'none';
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}
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changeSkin (event)
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{
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const popup = document.getElementById('popup-background');
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const id = event.target.getAttribute('skinId');
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popup.style.display = 'none';
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console.log(this.bar);
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this.bar.material.dispose();
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lastSelected = this.availableSkins[id];
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if (this.availableSkins[id].color != null)
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this.bar.material = new THREE.MeshPhysicalMaterial({color: this.availableSkins[id].color});
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else
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this.bar.material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(this.availableSkins[id].texture)});
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this.selected = this.availableSkins[id];
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}
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createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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let material = null;
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if (typeof(color) == 'number')
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material = new THREE.MeshPhysicalMaterial({color: color});
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else
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material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(color)});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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return (mesh);
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 17:08:46 by madegryc #+# #+# */
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/* Updated: 2024/09/22 23:43:07 by edbernar ### ########.fr */
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/* Updated: 2024/09/24 23:56:38 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -64,10 +64,9 @@ class LobbyPage
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{
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document.body.children[i].style.animation = 'animShowMenuDiv 0.5s';
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}
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barSelector = new barSelecter(document.getElementById('bar'));
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goalSelector = new goalSelecter(document.getElementById('goal'));
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startButton.addEventListener('click', startMode);
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methButton.addEventListener('click', goBackHome);
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document.getElementsByClassName('menuSelected')[gameMode].style.display = 'flex';
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}
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static dispose()
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@ -180,28 +179,68 @@ function hideGameMode()
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function selectGameModeOne()
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{
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document.getElementById('loginPopup').style.display = 'none';
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if (gameMode == 0)
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return ;
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document.getElementsByClassName('mode-card')[0].getElementsByTagName('p')[0].innerHTML = listSelectCard[0].innerHTML;
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const menuList = document.getElementsByClassName('menuSelected');
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for (let i = 0; i < menuList.length; i++)
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{
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menuList[i].style.display = 'none';
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}
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document.getElementsByClassName('menuSelected')[0].style.display = 'flex';
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gameMode = 0;
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}
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function selectGameModeTwo()
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{
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document.getElementById('loginPopup').style.display = 'none';
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if (gameMode == 1)
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return ;
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document.getElementsByClassName('mode-card')[0].getElementsByTagName('p')[0].innerHTML = listSelectCard[1].innerHTML;
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const menuList = document.getElementsByClassName('menuSelected');
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for (let i = 0; i < menuList.length; i++)
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{
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menuList[i].style.display = 'none';
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}
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document.getElementsByClassName('menuSelected')[1].style.display = 'flex';
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if (barSelector)
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barSelector.dispose();
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if (goalSelector)
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goalSelector.dispose();
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document.getElementById('bar').innerHTML = '';
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document.getElementById('goal').innerHTML = '';
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barSelector = new barSelecter(document.getElementById('bar'));
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goalSelector = new goalSelecter(document.getElementById('goal'));
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gameMode = 1;
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}
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function selectGameModeThree()
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{
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document.getElementById('loginPopup').style.display = 'none';
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if (gameMode == 2)
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return ;
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document.getElementsByClassName('mode-card')[0].getElementsByTagName('p')[0].innerHTML = listSelectCard[2].innerHTML;
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const menuList = document.getElementsByClassName('menuSelected');
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for (let i = 0; i < menuList.length; i++)
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{
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menuList[i].style.display = 'none';
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}
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document.getElementsByClassName('menuSelected')[2].style.display = 'flex';
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gameMode = 2;
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}
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function selectGameModeFour()
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{
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document.getElementById('loginPopup').style.display = 'none';
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if (gameMode == 3)
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return ;
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document.getElementsByClassName('mode-card')[0].getElementsByTagName('p')[0].innerHTML = listSelectCard[3].innerHTML;
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const menuList = document.getElementsByClassName('menuSelected');
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for (let i = 0; i < menuList.length; i++)
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{
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menuList[i].style.display = 'none';
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}
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document.getElementsByClassName('menuSelected')[3].style.display = 'flex';
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gameMode = 3;
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}
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@ -74,8 +74,6 @@ body {
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justify-content: space-between;
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}
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/* POUR EDDY : CHANGE HERE FOR SELECTING THE SKIN */
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.popup-background {
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display: none;
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position: fixed;
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@ -86,6 +84,7 @@ body {
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background-color: rgba(0, 0, 0, 0.5);
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justify-content: center;
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align-items: center;
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z-index: 700;
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}
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.popup-skin {
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@ -424,4 +423,13 @@ body {
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padding: 5px;
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border-radius: 50%;
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margin-left: 10px;
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}
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.menuSelected {
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display: flex;
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flex-direction: row;
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}
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.menuSelected {
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display: none;
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}
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