Game multi - Fix scale player maybe, and scrore board picture position
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@ -533,9 +533,9 @@ class Map
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meshProfileRightFront = new THREE.Mesh(geometryProfileRightFront, materialProfileRight);
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geometryProfileLeftBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
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meshProfileLeftBack = new THREE.Mesh(geometryProfileLeftBack, materialProfileLeft);
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meshProfileLeftBack = new THREE.Mesh(geometryProfileLeftBack, materialProfileRight);
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geometryProfileRightBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
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meshProfileRightBack = new THREE.Mesh(geometryProfileRightBack, materialProfileRight);
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meshProfileRightBack = new THREE.Mesh(geometryProfileRightBack, materialProfileLeft);
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meshProfileLeftFront.position.set(-spacing - width / 2 - 0.275, 1.6, - 8.15);
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meshProfileLeftFront.rotation.y = 0.4;
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@ -1025,6 +1025,9 @@ class Map
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reCreate(name)
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{
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player.resetScaleplayers();
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player.reserCameraPlayer();
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this.#clearAnimationGoal();
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animateGoalObjectUpdate = false;
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animationSpeed = 0.02;
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@ -1032,8 +1035,6 @@ class Map
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this.updateScore(name, this.score);
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ball.resetPosBall();
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this.resetPosWalls();
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player.resetScaleplayers();
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player.reserCameraPlayer();
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};
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};
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@ -439,6 +439,7 @@ class Player
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object.scale.x -= value * 2;
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}, i * 10);
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}
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object.scale.set(1, 1, 1);
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}
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configureVrController()
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