add setState command, detect crashed/stopped servers periodically

This commit is contained in:
2026-06-12 00:01:23 +02:00
parent 0bbb8b3245
commit 5125aed0da
4 changed files with 54 additions and 2 deletions

View File

@ -63,8 +63,9 @@ pub async fn server_manager_loop(pool: DbPool, docker: Docker)
for srv in a_servers {
let time_diff = Utc::now().naive_utc() - srv.last_login.unwrap();
should_stop(&docker, &pool, &time_diff, &srv).await;
check_still_online(&docker, &pool, &srv).await;
}
task::sleep(Duration::from_secs(5)).await;
task::sleep(Duration::from_secs(30)).await;
}
}
@ -77,3 +78,18 @@ async fn should_stop(docker: &Docker, pool: &DbPool, diff: &TimeDelta, srv: &Ser
println!("{} stopped", srv.name);
}
}
async fn check_still_online(docker: &Docker, pool: &DbPool, srv: &Servers) {
use schema::servers::dsl::*;
if srv.status != ServerStatus::Running { return ; }
match docker.inspect_container(&format!("minecraft-{}", srv.name), None).await {
Ok(_) => {},
Err(_) => {
println!("Failed to find minecraft-{} container, setting it as Stopped", srv.name);
let conn = &mut pool.get().unwrap();
let _ = diesel::update(servers).filter(name.eq(&srv.name)).set(status.eq(ServerStatus::Stopped)).execute(conn);
},
}
}