db working, reorganize minecraft socket code
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42
src/minecraft/client/status.rs
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42
src/minecraft/client/status.rs
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use crate::minecraft::client::client::Client;
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use json::object;
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use crate::minecraft::varint::varint_write;
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use std::collections::VecDeque;
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impl Client {
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pub async fn status_intent_handle(&self, packet: &mut VecDeque<u8>, packet_id: i32) -> Result<(),String> {
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let status_response = object! {
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"version": {
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"name": "idk",
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"protocol" : self.handshake.as_ref().unwrap().protocol_version,
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},
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"players": {
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"max": 420,
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"online": 69
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},
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"description": "§c".to_string() + &self.handshake.as_ref().unwrap().server_address.clone() + "§r:§a" + &self.handshake.as_ref().unwrap().server_port.to_string(),
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};
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if packet_id == 0 {
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let mut response : Vec<u8> = vec![];
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let response_json = json::stringify(status_response);
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let mut response_json_len = varint_write(response_json.len() as i32);
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let mut response_packet_id = varint_write(0);
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response.append(&mut response_packet_id);
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response.append(&mut response_json_len);
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response.append(&mut response_json.as_bytes().into());
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println!("[{}] sent status response to client", self);
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self.send_packet(response).await;
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} else if packet_id == 1 {
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let mut response = varint_write(1);
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response.extend(packet.drain(..));
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self.send_packet(response).await;
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println!("[{}] sent ping response to client", self);
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}
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Ok(())
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}
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}
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