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RT_GPU/shaders/vertex.vert
2024-12-24 00:42:47 +01:00

10 lines
197 B
GLSL

#version 430 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aTexCoord;
out vec2 TexCoords;
void main() {
TexCoords = aTexCoord;
gl_Position = vec4(aPos, 0.0, 1.0);
}