Files
RT_GPU/shaders/frag.frag
2025-02-07 23:32:52 +01:00

9 lines
158 B
GLSL

#version 430 core
in vec2 TexCoords;
out vec4 FragColor;
uniform sampler2D screenTexture;
void main() {
FragColor = texture(screenTexture, TexCoords);
}