mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Quad.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
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/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_QUAD__HPP
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# define RT_QUAD__HPP
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# include "RT.hpp"
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class Quad : public Object
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{
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public:
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Quad(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
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{
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float x, y, z;
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float x1, y1, z1;
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float x2, y2, z2;
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bool double_face;
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int mat_index;
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if (!(line >> x >> y >> z))
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throw std::runtime_error("Missing position");
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if (!(line >> x1 >> y1 >> z1))
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throw std::runtime_error("Missing quad's first edge ");
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if (!(line >> x2 >> y2 >> z2))
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throw std::runtime_error("Missing quad's second edge");
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if (!(line >> _single_sided))
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throw std::runtime_error("Missing double_face");
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if (!(line >> mat_index))
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throw std::runtime_error("Missing material properties");
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_position = glm::vec3(x, y, z);
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_up = glm::vec3(x1, y1, z1);
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_right = glm::vec3(x2, y2, z2);
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_normal = glm::normalize(glm::cross(_up, _right));
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_mat_index = mat_index;
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}
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Quad(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const glm::vec3 &normal, const int single_sided, const int mat_index)
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: Object(position, mat_index), _up(edge1), _right(edge2), _normal(normal), _single_sided(single_sided) {}
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glm::vec3 getUp() const { return (_up); }
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glm::vec3 getRight() const { return (_right); }
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glm::vec3 getNormal() const { return (_normal); }
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int getSingleSided() const { return (_single_sided); }
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Type getType() const override { return Type::QUAD; }
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private:
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glm::vec3 _up;
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glm::vec3 _right;
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glm::vec3 _normal;
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int _single_sided;
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};
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#endif |