Files
RT_GPU/includes/RT/objects/Portal.hpp
2025-01-07 22:22:07 +01:00

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3.5 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Portal.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_PORTAL__HPP
# define RT_PORTAL__HPP
# include "RT.hpp"
class Portal : public Object
{
public:
Portal(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
{
try {
float x, y, z;
float x1, y1, z1;
float x2, y2, z2;
bool invert_normal;
int mat_index;
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position");
if (!(line >> x1 >> y1 >> z1))
throw std::runtime_error("Missing Portal's first edge ");
if (!(line >> x2 >> y2 >> z2))
throw std::runtime_error("Missing Portal's second edge");
if (!(line >> invert_normal))
throw std::runtime_error("Missing invert_normal");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
_position = glm::vec3(x, y, z);
_edge1 = glm::vec3(x1, y1, z1);
_edge2 = glm::vec3(x2, y2, z2);
glm::vec3 up = glm::normalize(_edge1);
glm::vec3 right = glm::normalize(_edge2);
glm::vec3 forward = glm::normalize(glm::cross(right, up));
up = normalize(glm::cross(forward, right));
_transform = glm::mat3(right, up, forward);
_normal = forward * (invert_normal ? -1.0f : 1.0f);
_linked_portal = -1;
_mat_index = mat_index;
}
catch (const std::exception &e) { throw; }
}
Portal(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const int linked_portal, const int mat_index)
: Object(position, mat_index), _edge1(edge1), _edge2(edge2), _linked_portal(linked_portal) {}
Quad *createSupportQuad() const
{
float extension = 0.2f;
glm::vec3 right_dir = glm::normalize(_edge1);
glm::vec3 up_dir = glm::normalize(_edge2);
float right_length = glm::length(_edge1) + extension;
float up_length = glm::length(_edge2) + extension;
glm::vec3 center_offset = -(right_dir * (extension / 2.0f) + up_dir * (extension / 2.0f));
glm::vec3 position = _position + _normal * -0.001f + center_offset;
glm::vec3 right = right_dir * right_length;
glm::vec3 up = up_dir * up_length;
return (new Quad(position, right, up, _mat_index));
}
glm::vec3 getEdge1() const { return (_edge1); }
glm::vec3 getEdge2() const { return (_edge2); }
glm::vec3 getNormal() const { return (_normal); }
glm::mat3 getTransform() const { return (_transform); }
int getLinkedPortalIndex() const { return (_linked_portal); }
void setLinkedPortalIndex(int index) { _linked_portal = index; }
Type getType() const override { return Type::PORTAL; }
private:
glm::vec3 _edge1;
glm::vec3 _edge2;
glm::vec3 _normal;
glm::mat3 _transform;
int _linked_portal;
};
#endif