Files
RT_GPU/includes/RT/Shader.hpp

59 lines
2.0 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Shader.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
/* Updated: 2025/01/25 02:40:13 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_SHADER__HPP
# define RT_SHADER__HPP
# include "RT.hpp"
class Shader
{
public:
Shader(std::string vertexPath, std::string fragmentPath, std::string computePath);
~Shader(void);
void attach(void);
void setupVertexBuffer(const Vertex* vertices, size_t size);
void drawTriangles(size_t size);
// void setBool(const std::string &name, bool value) const;
void set_int(const std::string &name, int value) const;
void set_float(const std::string &name, float value) const;
void set_vec2(const std::string &name, const glm::vec2 &value) const;
void set_vec3(const std::string &name, const glm::vec3 &value) const;
// void setVec4(const std::string &name, const RT::Vec4f &value) const;
void set_mat4(const std::string &name, const glm::mat4 &value) const;
GLuint getProgram(void) const;
GLuint getProgramCompute(void) const;
std::vector<float> getOutputImage(void);
private:
GLuint _screen_VAO, _screen_VBO;
GLuint _program;
GLuint _program_compute;
GLuint _output_texture;
GLuint _accumulation_texture;
GLuint _vertex;
GLuint _fragment;
GLuint _compute;
void checkCompileErrors(unsigned int shader);
};
#endif