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RT_GPU/shaders/frag.frag
2025-02-13 23:18:04 +01:00

9 lines
209 B
GLSL

in vec2 TexCoords;
out vec4 FragColor;
uniform sampler2D screenTexture;
void main() {
// FragColor = imageLoad(screenTexture, ivec2(gl_FragCoord.xy));
FragColor = texture(screenTexture, TexCoords);
}