mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Window.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2024/10/13 20:52:00 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Window.hpp"
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Window::Window(int width, int height, const char *title, int sleep)
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{
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if (!glfwInit())
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{
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fprintf( stderr, "Failed to initialize GLFW\n" );
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exit(-1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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_window = glfwCreateWindow(width, height, title, NULL, NULL);
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if (!_window)
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{
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fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
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glfwTerminate();
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exit(-1);
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}
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glfwMakeContextCurrent(_window);
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glfwSetWindowUserPointer(_window, this);
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glfwSetKeyCallback(_window, keyCallback);
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glfwSetCursorPosCallback(_window, mouseMoveCallback);
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glfwSetMouseButtonCallback(_window, mouseButtonCallback);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(sleep);
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}
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Window::Window(Window const &src)
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{
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*this = src;
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}
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Window &Window::operator=(Window const &rhs)
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{
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if (this != &rhs)
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_window = rhs._window;
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return (*this);
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}
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Window::~Window(void)
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{
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glfwTerminate();
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}
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void Window::keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) key; (void) scancode; (void) mods;
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if (action == GLFW_PRESS)
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{
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}
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}
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void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) xpos; (void) ypos;
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win->_prevMousePos = win->_mousePos;
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win->_mousePos = RT::Vec2i(xpos, ypos);
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win->_mouseDelta = win->_mousePos - win->_prevMousePos;
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}
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void Window::mouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) button; (void) mods;
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if (action == GLFW_PRESS)
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{
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}
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}
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void Window::display()
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{
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static double lastTime = glfwGetTime();
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double currentTime = glfwGetTime();
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double delta = currentTime - lastTime;
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lastTime = currentTime;
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_fps = 1.0f / delta;
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glfwSwapBuffers(_window);
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}
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void Window::pollEvents()
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{
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glfwPollEvents();
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}
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bool Window::shouldClose()
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{
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return glfwWindowShouldClose(_window);
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}
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GLFWwindow *Window::getWindow(void) const
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{
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return (_window);
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}
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RT::Vec2i Window::getMousePos(void) const
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{
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return (_mousePos);
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}
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float Window::getFps(void) const
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{
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return (_fps);
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} |