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10 lines
197 B
GLSL
10 lines
197 B
GLSL
#version 430 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aTexCoord;
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out vec2 TexCoords;
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void main() {
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TexCoords = aTexCoord;
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gl_Position = vec4(aPos, 0.0, 1.0);
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} |