Files
RT_GPU/srcs/class/Scene.cpp
2025-01-05 23:16:18 +01:00

126 lines
3.1 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Scene.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
/* Updated: 2024/12/23 18:40:17 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#include "Scene.hpp"
Scene::Scene()
{
_camera = new Camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), -90.0f, 0.0f);
}
Scene::~Scene()
{
delete (_camera);
}
bool Scene::parseScene(char *name)
{
std::ifstream file(name);
std::string line;
if (!file.is_open())
{
std::cout << "Error opening the file" << std::endl;
file.close();
return (false);
}
SceneParser scene_parser(this);
while (std::getline(file, line))
{
if (!scene_parser.parseLine(line))
{
std::cerr << line << std::endl;
file.close();
return (false);
}
}
file.close();
return (true);
}
void Scene::addObject(Object *object)
{
_objects.push_back(object);
this->updateGPUData();
}
void Scene::addMaterial(Material *material)
{
_materials.push_back(material);
}
void Scene::updateGPUData()
{
GPUObject gpu_obj;
Material *mat;
_gpu_objects.clear();
for (const auto& obj : _objects)
{
mat = getMaterial(obj->getMaterialIndex());
gpu_obj.position = obj->getPosition();
gpu_obj.color = mat->color;
gpu_obj.emission = mat->emission;
gpu_obj.roughness = mat->roughness;
gpu_obj.metallic = mat->metallic;
gpu_obj.type = static_cast<int>(obj->getType());
if (obj->getType() == Object::Type::SPHERE)
{
auto sphere = static_cast<const Sphere *>(obj);
gpu_obj.radius = sphere->getRadius();
}
else if (obj->getType() == Object::Type::PLANE)
{
auto plane = static_cast<const Plane *>(obj);
gpu_obj.normal = plane->getNormal();
}
else if (obj->getType() == Object::Type::QUAD)
{
auto quad = static_cast<const Quad *>(obj);
gpu_obj.vertex1 = quad->getEdge1();
gpu_obj.vertex2 = quad->getEdge2();
}
else if (obj->getType() == Object::Type::TRIANGLE)
{
auto triangle = static_cast<const Triangle *>(obj);
gpu_obj.vertex1 = triangle->getVertex2();
gpu_obj.vertex2 = triangle->getVertex3();
gpu_obj.normal = triangle->getNormal();
}
_gpu_objects.push_back(gpu_obj);
}
}
const std::vector<GPUObject>& Scene::getGPUData() const
{
return (_gpu_objects);
}
Camera *Scene::getCamera(void) const
{
return (_camera);
}
Material *Scene::getMaterial(int material_index)
{
if (material_index < 0 || material_index >= (int)_materials.size())
throw std::runtime_error("Incorrect material index");
return (_materials[material_index]);
}