Files
RT_GPU/shaders/trace.glsl
2025-01-18 12:30:35 +01:00

123 lines
2.8 KiB
GLSL

Ray portalRay(Ray ray, hitInfo hit)
{
GPUObject portal_1;
GPUObject portal_2;
vec3 relative;
portal_1 = objects[hit.obj_index];
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
relative = hit.position - portal_1.position;
mat3 rotation = mat3(portal_2.rotation) * transpose(mat3(portal_1.rotation));
if (dot(portal_1.normal, portal_2.normal) > 0.0)
{
mat3 reflection = mat3(1.0) - 2.0 * outerProduct(portal_2.normal, portal_2.normal);
rotation *= reflection;
}
ray.origin = portal_2.position + rotation * relative;
ray.direction = normalize(rotation * ray.direction);
ray.origin += ray.direction * 0.01f;
return (ray);
}
hitInfo traceScene(Ray ray)
{
hitInfo hit;
for (int p = 0; p < 25; p++) //portals
{
hit.t = 1e30;
hit.obj_index = -1;
for (int i = 0; i < u_objectsNum; i++)
{
GPUObject obj = objects[i];
hitInfo temp_hit;
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
{
hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t;
hit.obj_index = i;
hit.mat_index = obj.mat_index;
hit.position = temp_hit.position;
hit.normal = temp_hit.normal;
}
}
if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
break ;
ray = portalRay(ray, hit);
}
return (hit);
}
hitInfo traceBVH(Ray ray)
{
hitInfo hit;
hit.t = 1e30;
hit.obj_index = -1;
const int MAX_STACK_SIZE = 64;
int stack[MAX_STACK_SIZE];
int stack_ptr = 0;
stack[0] = 0;
while (stack_ptr >= 0)
{
int current_index = stack[stack_ptr--];
GPUBvh node = bvh[current_index];
if (intersectRayBVH(ray, node))
{
if (node.is_leaf != 0)
{
for (int i = 0; i < node.primitive_count; i++)
{
GPUTriangle obj = triangles[node.first_primitive + i];
hitInfo temp_hit;
if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
{
hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t;
hit.obj_index = node.first_primitive + i;
hit.mat_index = obj.mat_index;
hit.position = temp_hit.position;
hit.normal = temp_hit.normal;
}
}
}
if (node.is_leaf == 0 && stack_ptr < MAX_STACK_SIZE - 2)
{
stack_ptr++;
stack[stack_ptr] = node.left_index;
stack_ptr++;
stack[stack_ptr] = node.right_index;
}
}
}
return (hit);
}
hitInfo traceRay(Ray ray)
{
hitInfo hitBVH = traceBVH(ray);
hitInfo hitScene = traceScene(ray);
if (hitBVH.t < hitScene.t)
return (hitBVH);
return (hitScene);
}