mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
167 lines
4.4 KiB
C++
167 lines
4.4 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Scene.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
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/* Updated: 2025/01/15 18:58:34 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Scene.hpp"
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Scene::Scene()
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{
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_camera = new Camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), -90.0f, 0.0f);
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_gpu_volume.enabled = 0;
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_gpu_volume.sigma_a = glm::vec3(0.0001f);
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_gpu_volume.sigma_s = glm::vec3(0.0800f);
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_gpu_volume.sigma_t = _gpu_volume.sigma_a + _gpu_volume.sigma_s;
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_gpu_volume.g = 0.9f;
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}
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Scene::~Scene()
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{
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delete (_camera);
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}
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bool Scene::parseScene(char *name)
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{
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std::ifstream file(name);
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std::string line;
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if (!file.is_open())
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{
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std::cout << "Error opening the file" << std::endl;
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file.close();
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return (false);
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}
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SceneParser scene_parser(this);
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while (std::getline(file, line))
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{
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if (!scene_parser.parseLine(line))
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{
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std::cerr << line << std::endl;
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file.close();
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return (false);
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}
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}
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file.close();
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return (true);
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}
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void Scene::addObject(Object *obj)
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{
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GPUObject gpu_obj;
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gpu_obj.mat_index = obj->getMaterialIndex();
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gpu_obj.position = obj->getPosition();
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gpu_obj.type = static_cast<int>(obj->getType());
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if (obj->getType() == Object::Type::SPHERE)
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{
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auto sphere = static_cast<Sphere *>(obj);
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gpu_obj.radius = sphere->getRadius();
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}
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else if (obj->getType() == Object::Type::PLANE)
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{
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auto plane = static_cast<Plane *>(obj);
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gpu_obj.normal = plane->getNormal();
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}
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else if (obj->getType() == Object::Type::QUAD)
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{
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auto quad = static_cast<Quad *>(obj);
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gpu_obj.vertex1 = quad->getUp();
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gpu_obj.vertex2 = quad->getRight();
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}
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else if (obj->getType() == Object::Type::TRIANGLE)
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{
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auto triangle = static_cast<Triangle *>(obj);
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gpu_obj.vertex1 = triangle->getVertex2();
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gpu_obj.vertex2 = triangle->getVertex3();
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gpu_obj.normal = triangle->getNormal();
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}
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else if (obj->getType() == Object::Type::CUBE)
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{
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auto cube = static_cast<Cube *>(obj);
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gpu_obj.position = cube->getPosition();
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gpu_obj.vertex1 = cube->getSize();
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}
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else if (obj->getType() == Object::Type::CYLINDER)
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{
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auto cylinder = static_cast<Cylinder *>(obj);
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gpu_obj.normal = glm::vec3(cylinder->getRadius(), cylinder->getHeight(), 0.0f);
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gpu_obj.transform = glm::mat4(cylinder->getRotation());
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}
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else if (obj->getType() == Object::Type::PORTAL)
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{
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auto portal = static_cast<Portal *>(obj);
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gpu_obj.vertex1 = portal->getUp();
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gpu_obj.vertex2 = portal->getRight();
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gpu_obj.normal = portal->getNormal();
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gpu_obj.transform = glm::mat4(portal->getRotation());
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int i = _gpu_objects.size();
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GPUObject &linked = _gpu_objects[i - 2];
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if (portal->getLinkedPortalIndex() == -1)
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{
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if (linked.type == (int)Object::Type::PORTAL && linked.radius == static_cast<int>(i))
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portal->setLinkedPortalIndex(i - 2);
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else
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portal->setLinkedPortalIndex(i + 2);
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}
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gpu_obj.radius = portal->getLinkedPortalIndex();
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}
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_gpu_objects.push_back(gpu_obj);
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}
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void Scene::addMaterial(Material *material)
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{
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GPUMaterial gpu_mat;
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gpu_mat.color = material->color;
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gpu_mat.emission = material->emission;
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gpu_mat.roughness = material->roughness;
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gpu_mat.metallic = material->metallic;
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gpu_mat.refraction = material->refraction;
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gpu_mat.type = material->type;
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_gpu_materials.push_back(gpu_mat);
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}
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const std::vector<GPUObject>& Scene::getObjectData() const
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{
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return (_gpu_objects);
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}
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std::vector<GPUMaterial>& Scene::getMaterialData()
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{
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return (_gpu_materials);
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}
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GPUVolume &Scene::getVolume()
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{
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return (_gpu_volume);
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}
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Camera *Scene::getCamera(void) const
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{
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return (_camera);
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}
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GPUMaterial Scene::getMaterial(int material_index)
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{
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if (material_index < 0 || material_index >= (int)_gpu_materials.size())
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throw std::runtime_error("Incorrect material index");
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return (_gpu_materials[material_index]);
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} |