mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
148 lines
4.0 KiB
C++
148 lines
4.0 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Shader.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2025/02/13 18:59:18 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Shader.hpp"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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std::stringstream loadFileWithIncludes(const std::string& path, std::vector<std::string> &included_files)
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{
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std::ifstream file(path);
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if (!file.is_open()) {
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std::cerr << "Failed to open file: " << path << std::endl;
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return std::stringstream();
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}
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std::stringstream fileContent;
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std::string line;
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while (std::getline(file, line))
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{
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if (line.rfind("#include", 0) == 0)
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{
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size_t start = line.find_first_of("\"<");
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size_t end = line.find_last_of("\">");
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if (start != std::string::npos && end != std::string::npos && end > start)
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{
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std::string includePath = line.substr(start + 1, end - start - 1);
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included_files.push_back(includePath);
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std::string includedContent = loadFileWithIncludes(includePath, included_files).str();
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fileContent << includedContent << "\n";
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}
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}
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else
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fileContent << line << "\n";
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}
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return (fileContent);
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}
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void printWithLineNumbers(const char *str)
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{
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if (!str)
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return;
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std::istringstream stream(str);
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std::string line;
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int lineNumber = 1;
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while (std::getline(stream, line))
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std::cout << lineNumber++ << ": " << line << std::endl;
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}
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Shader::Shader(GLenum type, const std::string &file_path)
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{
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_type = type;
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_file_path = file_path;
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_shader_id = 0;
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this->compile();
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}
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Shader::~Shader(void)
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{
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}
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void Shader::compile()
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{
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_shader_id = glCreateShader(_type);
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std::vector<std::string> files;
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files.push_back(_file_path);
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std::string shader_code = loadFileWithIncludes(_file_path, files).str();
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for (auto &file : files)
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_files_timestamps[file] = std::filesystem::last_write_time(file);
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for (auto &define : _defines)
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shader_code = "#define SHADER_" + define.first + " " + define.second + "\n" + shader_code;
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shader_code = "#version 430\n" + shader_code;
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const char *shader_code_cstr = shader_code.c_str();
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// printWithLineNumbers(shader_code_cstr);
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glShaderSource(_shader_id, 1, &shader_code_cstr, NULL);
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glCompileShader(_shader_id);
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this->checkCompileErrors();
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}
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bool Shader::hasChanged()
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{
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for (auto &file : _files_timestamps)
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{
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if (std::filesystem::last_write_time(file.first) != file.second)
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{
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_files_timestamps[file.first] = std::filesystem::last_write_time(file.first);
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return (true);
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}
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}
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return (false);
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}
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void Shader::reload()
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{
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glDeleteShader(_shader_id);
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this->compile();
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}
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void Shader::checkCompileErrors()
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{
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GLint success;
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GLchar infoLog[512];
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glGetShaderiv(_shader_id, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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glGetShaderInfoLog(_shader_id, 512, NULL, infoLog);
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std::cout << "ERROR::SHADER::COMPILATION_FAILED\n" << infoLog << std::endl;
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}
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}
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void Shader::setDefine(const std::string &name, const std::string &value)
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{
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_defines[name] = value;
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}
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GLuint Shader::getShader(void) const
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{
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return (_shader_id);
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}
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const std::string &Shader::getFilePath(void) const
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{
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return (_file_path);
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} |