Files
RT_GPU/srcs/class/Clusterizer/Clusterizer.cpp

68 lines
1.8 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Clusterizer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 18:24:39 by tomoron #+# #+# */
/* Updated: 2025/02/25 22:33:01 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
Clusterizer::Clusterizer(Arguments &args, Renderer *renderer)
{
_isActive = 1;
_isServer = 0;
_error = 0;
_serverSocket = 0;
_sceneName = args.getSceneName();
_renderer = renderer;
if(args.getBoolean("server"))
{
_isServer = 1;
initServer(*args.getString("server"));
}
else if(args.getBoolean("client"))
{
_isServer = 0;
initClient(*args.getString("client"));
}
else
_isActive = 0;
}
Clusterizer::~Clusterizer(void)
{
if(_serverSocket)
close(_serverSocket);
}
void Clusterizer::update(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
{
if(!_isActive)
return ;
if(_isServer)
updateServer();
else
updateClient(scene, win, textures, denoisingProgram);
}
bool Clusterizer::getError(void)
{
return(_error);
}
bool Clusterizer::isServer(void)
{
return(_isServer);
}
bool Clusterizer::hasJobs(void)
{
return(_jobs[WAITING].size() || _jobs[IN_PROGRESS].size());
}