Files
RT_GPU/includes/RT/objects/Plane.hpp
2025-01-13 18:50:55 +01:00

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1.7 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Plane.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_PLANE__HPP
# define RT_PLANE__HPP
# include "RT.hpp"
class Plane : public Object
{
public:
Plane(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
{
float x, y, z;
float nx, ny, nz;
int mat_index;
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position");
if (!(line >> nx >> ny >> nz))
throw std::runtime_error("Missing plane's normal");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
_position = glm::vec3(x, y, z);
_normal = glm::vec3(nx, ny, nz);
_mat_index = mat_index;
}
Plane(const glm::vec3 &position, const glm::vec3 &normal, const int mat_index)
: Object(position, mat_index), _normal(normal) {}
glm::vec3 getNormal() const { return (_normal); }
Type getType() const override { return Type::PLANE; }
private:
glm::vec3 _normal;
};
#endif