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9 lines
209 B
GLSL
9 lines
209 B
GLSL
in vec2 TexCoords;
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out vec4 FragColor;
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uniform sampler2D screenTexture;
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void main() {
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// FragColor = imageLoad(screenTexture, ivec2(gl_FragCoord.xy));
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FragColor = texture(screenTexture, TexCoords);
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} |