Files
RT_GPU/srcs/class/Clusterizer/client.cpp

301 lines
8.6 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* client.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 21:08:38 by tomoron #+# #+# */
/* Updated: 2025/03/18 16:35:33 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
void shaderDenoise(ShaderProgram &denoising_program, GPUDenoise &denoise, std::vector<GLuint> textures);
void Clusterizer::initClient(std::string &dest)
{
_serverFd = 0;
_currentJob = 0;
if(dest.find(":") == std::string::npos)
std::cerr << "Client Initialisation error : invalid ip provided format must be <ip>:<port>" << std::endl;
_serverIp = dest.substr(0, dest.find(":"));
_serverPort = stoi(dest.substr(dest.find(":") + 1));
try
{
openClientConnection(_serverIp.c_str(), _serverPort);
}
catch(std::exception &e)
{
if(_error)
std::cerr << "\033[31mClient initialisation error : " << e.what() << std::endl;
}
}
void Clusterizer::openClientConnection(const char *ip, int port)
{
struct sockaddr_in serv_addr;
if(port > 65535 || port < 0)
{
_error = 1;
throw std::runtime_error("invalid port provided");
}
_serverFd = socket(AF_INET, SOCK_STREAM, 0);
if (_serverFd < 0)
{
_error = 1;
throw std::runtime_error("can't create socket");
}
bzero(&serv_addr, sizeof(struct sockaddr_in));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr(ip);
serv_addr.sin_port = htons(port);
if(connect(_serverFd, (struct sockaddr *)&serv_addr, sizeof(struct sockaddr_in)))
{
close(_serverFd);
_serverFd = 0;
}
}
void Clusterizer::clientGetJob(void)
{
uint8_t *data;
std::cout << "received job" << std::endl;
if(_receiveBuffer.size() < sizeof(t_job) + 1)
return ;
data = _receiveBuffer.data();
_currentJob = new t_job;
*_currentJob = *(t_job *)(data + 1);
std::cout << "delete length : " << std::distance(_receiveBuffer.begin(), _receiveBuffer.begin() + sizeof(t_job) + 1) << std::endl;
_receiveBuffer.erase(_receiveBuffer.begin(), _receiveBuffer.begin() + sizeof(t_job) + 1);
std::cout << "new size : " << _receiveBuffer.size() << std::endl;
_progress = 0;
}
bool Clusterizer::stringComplete(void)
{
for(size_t i = 1; i < _receiveBuffer.size(); i++)
if(_receiveBuffer[i] == 0)
return(true);
return(false);
}
void Clusterizer::changeMap(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
{
size_t len;
len = 1;
while(_receiveBuffer[len])
len++;
_sceneName = std::string((char *)_receiveBuffer.data() + 1);
_receiveBuffer.erase(_receiveBuffer.begin(), _receiveBuffer.begin() + len);
std::cout << "changing scene to name :" << _sceneName << std::endl;
scene.changeScene(_sceneName, buffers);
win.setFrameCount(0);
if(scene.error())
throw std::runtime_error("map change failed");
(void)write(_serverFd, (uint8_t []){RDY}, 1);
}
void Clusterizer::clientHandleBuffer(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
{
std::vector<uint8_t> sendBuf;
if(!_receiveBuffer.size())
return ;
std::cout << (int)_receiveBuffer.size() << std::endl;
std::cout << sizeof(t_job) + 1 << std::endl;
std::cout << std::endl;
if(_receiveBuffer[0] == JOB)
clientGetJob();
else if(_receiveBuffer[0] == RDY)
{
std::cout << "server is ready to receive" << std::endl;
_srvReady = 1;
_receiveBuffer.erase(_receiveBuffer.begin());
}
else if(_receiveBuffer[0] == ABORT)
{
std::cout << "got a abort request, aborting current job" << std::endl;
delete _currentJob;
_currentJob = 0;
_receiveBuffer.erase(_receiveBuffer.begin());
}
else if(_receiveBuffer[0] == SET_MAP)
{
std::cout << "got change map request" << std::endl;
if(stringComplete())
changeMap(scene, buffers, win);
else
std::cout << "string is not complete, waiting for eof signal" << std::endl;
}
else
{
std::cout << "unknown request sent, ignoring" << std::endl;
_receiveBuffer.erase(_receiveBuffer.begin());
}
if(sendBuf.size())
(void)write(_serverFd, sendBuf.data(), sendBuf.size());
}
void Clusterizer::clientReceive(Scene &scene, std::vector<Buffer *> &buffers, Window &win)
{
uint8_t buffer[512];
size_t ret;
ret = recv(_serverFd, buffer, 512, MSG_DONTWAIT);
if(ret != (size_t)-1)
{
if(!ret)
{
if(_currentJob)
delete _currentJob;
_currentJob = 0;
close(_serverFd);
_serverFd = 0;
return ;
}
_receiveBuffer.insert(_receiveBuffer.end(), buffer, buffer + ret);
}
clientHandleBuffer(scene, buffers, win);
}
void Clusterizer::sendProgress(uint8_t progress)
{
uint8_t buf[2];
_progress = progress;
buf[0] = PROGRESS_UPDATE;
buf[1] = progress;
(void)write(_serverFd, buf, 2);
}
std::vector<uint8_t> Clusterizer::rgb32fToRgb24i(std::vector<float> &imageFloat)
{
std::vector<uint8_t> buffer(WIDTH * HEIGHT * 3);
size_t rgbaIndex;
size_t rgbIndex;
for(size_t y = 0; y < HEIGHT; y++)
{
for(size_t x = 0; x < WIDTH; x++)
{
rgbaIndex = (((HEIGHT - 1 - y) * WIDTH) + x) * 4;
rgbIndex = ((y * WIDTH) + x) * 3;
buffer[rgbIndex] = fmin(imageFloat[rgbaIndex], 1) * 254;
buffer[rgbIndex + 1] = fmin(imageFloat[rgbaIndex + 1], 1) * 254;
buffer[rgbIndex + 2] = fmin(imageFloat[rgbaIndex + 2], 1) * 254;
rgbIndex += 3;
rgbaIndex += 4;
}
}
return(buffer);
}
void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers, Window &win)
{
std::vector<float> imageFloat(WIDTH * HEIGHT * 4);
std::vector<uint8_t> buffer;
_srvReady = 0;
(void)write(_serverFd, (uint8_t []){IMG_SEND_RQ}, 1);
while(!_srvReady)
{
clientReceive(scene, buffers, win);
if(!_serverFd)
{
delete _currentJob;
_currentJob = 0;
}
if(!_currentJob)
return ;
usleep(10000);
}
std::cout << "server ready" << std::endl;
if(_currentJob->denoise.enabled)
shaderDenoise(denoisingProgram, _currentJob->denoise, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, imageFloat.data());
glBindTexture(GL_TEXTURE_2D, 0);
buffer = rgb32fToRgb24i(imageFloat);
std::cout << "buffer size : " << buffer.size() << std::endl;
(void)write(_serverFd, (uint8_t []){IMG}, 1);
(void)write(_serverFd, buffer.data(), buffer.size());
delete _currentJob;
_currentJob = 0;
std::cout << "image sent" << std::endl;
}
void Clusterizer::handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers)
{
uint8_t progress;
if(!_currentJob)
return ;
if(scene.getCamera()->getPosition() != _currentJob->pos || scene.getCamera()->getDirection() != _currentJob->dir)
{
std::cout << "not at right place, moving" << std::endl;
scene.getCamera()->setPosition(_currentJob->pos);
scene.getCamera()->setDirection(_currentJob->dir.x, _currentJob->dir.y);
win.setFrameCount(0);
return ;
}
if((size_t)win.getFrameCount() <= _currentJob->samples)
{
progress = ((double)win.getFrameCount() / _currentJob->samples) * 100;
if(progress != _progress)
{
std::cout << "new progress" << std::endl;
sendProgress(progress);
}
}
std::cout << "sample " << win.getFrameCount() << "/" << _currentJob->samples << std::endl;
if((size_t)win.getFrameCount() > _currentJob->samples)
win.setFrameCount(0);
if((size_t)win.getFrameCount() == _currentJob->samples)
{
std::cout << "send request" << std::endl;
sendImageToServer(scene, textures, denoisingProgram, buffers, win);
}
try
{
openClientConnection(_serverIp.c_str(), _serverPort);
}
catch(std::exception &e)
{
if(_error)
std::cerr << "\033[31mClient initialisation error : " << e.what() << std::endl;
}
}
void Clusterizer::updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram, std::vector<Buffer *> &buffers)
{
if(!_serverFd)
{
std::cout << "server isn't connected, waiting for connection" << std::endl;
while(!_serverFd)
{
openClientConnection(_serverIp.c_str(), _serverPort);
usleep(10000);
}
std::cout << "server reconnected." << std::endl;
}
clientReceive(scene, buffers, win);
handleCurrentJob(scene, win, textures, denoisingProgram, buffers);
}