mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
262 lines
6.8 KiB
C++
262 lines
6.8 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* BVH.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
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/* Updated: 2025/01/25 14:25:57 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "BVH.hpp"
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BVH::BVH(std::vector<Triangle> &triangles, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
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{
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_left = nullptr;
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_right = nullptr;
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_is_leaf = true;
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_first_primitive = first_primitive;
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_primitive_count = primitive_count;
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updateBounds(triangles);
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subdivide(triangles);
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}
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void BVH::updateBounds(std::vector<Triangle> &triangles)
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{
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for (int i = 0; i < _primitive_count; i++)
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{
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Triangle leaf_triangle = triangles[_first_primitive + i];
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_aabb.min = glm::min(_aabb.min, leaf_triangle.getPosition());
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_aabb.min = glm::min(_aabb.min, leaf_triangle.getVertex2());
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_aabb.min = glm::min(_aabb.min, leaf_triangle.getVertex3());
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_aabb.max = glm::max(_aabb.max, leaf_triangle.getPosition());
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_aabb.max = glm::max(_aabb.max, leaf_triangle.getVertex2());
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_aabb.max = glm::max(_aabb.max, leaf_triangle.getVertex3());
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}
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}
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float BVH::evaluateSah(std::vector<Triangle> &triangles, int axis, float pos)
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{
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AABB left_box(glm::vec3(1e30f), glm::vec3(-1e30f));
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AABB right_box(glm::vec3(1e30f), glm::vec3(-1e30f));
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int left_count = 0;
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int right_count = 0;
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for (int i = 0; i < _primitive_count; i++)
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{
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Triangle triangle = triangles[_first_primitive + i];
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if (triangle.getCentroid()[axis] < pos)
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{
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left_count++;
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left_box.grow( triangle.getPosition() );
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left_box.grow( triangle.getVertex2() );
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left_box.grow( triangle.getVertex3() );
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}
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else
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{
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right_count++;
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right_box.grow( triangle.getPosition() );
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right_box.grow( triangle.getVertex2() );
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right_box.grow( triangle.getVertex3() );
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}
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}
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float cost = left_count * left_box.area() + right_count * right_box.area();
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return (cost > 0 ? cost : 1e30f);
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}
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void BVH::subdivide(std::vector<Triangle> &triangles)
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{
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if (_primitive_count <= 4)
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return ;
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const int num_test_per_axis = 10;
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int best_axis = 0;
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float best_pos = 0;
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float best_cost = 1e30f;
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for (int axis = 0; axis < 3; axis++)
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{
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float start_pos = _aabb.min[axis];
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float end_pos = _aabb.max[axis];
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for (int i = 0; i < num_test_per_axis; i++)
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{
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float split_t = (i + 1) / (num_test_per_axis + 1.0f);
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float candidate_pos = start_pos + (end_pos - start_pos) * split_t;
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float cost = evaluateSah(triangles, axis, candidate_pos);
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if (cost < best_cost)
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{
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best_pos = candidate_pos;
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best_axis = axis;
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best_cost = cost;
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}
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}
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}
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int axis = best_axis;
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float split_pos = best_pos;
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int i = _first_primitive;
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int j = _first_primitive + _primitive_count - 1;
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while (i <= j)
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{
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Triangle triangle = triangles[i];
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if (triangle.getCentroid()[axis] < split_pos)
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i++;
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else
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{
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std::swap(triangles[i], triangles[j]);
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j--;
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}
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}
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int left_count = i - _first_primitive;
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if (left_count == 0 || left_count == _primitive_count)
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return ;
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_is_leaf = false;
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_left = new BVH(triangles, _first_primitive, left_count);
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_right = new BVH(triangles, i , _primitive_count - left_count);
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_primitive_count = 0;
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}
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const AABB &BVH::getAABB() const
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{
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return (_aabb);
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}
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GPUBvh BVH::toGPUBvh()
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{
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GPUBvh bvh;
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bvh.index = _first_primitive;
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bvh.primitive_count = _primitive_count;
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bvh.max = _aabb.max;
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bvh.min = _aabb.min;
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return (bvh);
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}
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void BVH::flatten(std::vector<GPUBvh> &bvhs, int ¤tIndex)
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{
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GPUBvh self_bvh = toGPUBvh();
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int self_index = currentIndex++;
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if (!_is_leaf)
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{
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_left->flatten(bvhs, currentIndex);
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self_bvh.index = currentIndex;
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_right->flatten(bvhs, currentIndex);
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}
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bvhs[self_index] = self_bvh;
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}
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std::vector<GPUBvh> BVH::getGPUBvhs()
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{
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std::vector<GPUBvh> bvhs(getSize() + 1);
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int currentIndex = 0;
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flatten(bvhs, currentIndex);
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return (bvhs);
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}
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int BVH::getSize()
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{
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int count = 0;
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if (_is_leaf)
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return (0);
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count += 1 + _left->getSize();
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count += 1 + _right->getSize();
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return (count);
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}
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int BVH::getLeaves()
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{
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int count = 0;
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if (_is_leaf)
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return (1);
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count += _left->getLeaves();
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count += _right->getLeaves();
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return (count);
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}
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BVHStats BVH::analyzeBVHLeaves(BVH *root, int current_depth)
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{
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if (!root)
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return {0, 0, 0.0f, INT_MAX, 0, 0.0f, 0};
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// If this is a leaf node, return its stats
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if (root->_is_leaf)
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return {
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root->_primitive_count, // min triangles
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root->_primitive_count, // max triangles
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(float)root->_primitive_count, // average triangles
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current_depth, // min depth
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current_depth, // max depth
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(float)current_depth, // depth sum (will be averaged later)
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1 // this leaf counts as 1 towards total leaves
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};
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// Get stats from left and right subtrees
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BVHStats left = analyzeBVHLeaves(root->_left, current_depth + 1);
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BVHStats right = analyzeBVHLeaves(root->_right, current_depth + 1);
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// Combine the results
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BVHStats combined;
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// Triangle statistics
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combined.min_triangles = std::min(left.min_triangles, right.min_triangles);
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combined.max_triangles = std::max(left.max_triangles, right.max_triangles);
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// Depth statistics
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combined.min_depth = std::min(left.min_depth, right.min_depth);
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combined.max_depth = std::max(left.max_depth, right.max_depth);
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// Count total leaves
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combined.total_leaves = left.total_leaves + right.total_leaves;
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// Calculate weighted averages
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if (combined.total_leaves > 0) {
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// Average triangles
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combined.average_triangles =
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(left.average_triangles * left.total_leaves +
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right.average_triangles * right.total_leaves) / combined.total_leaves;
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// Average depth
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combined.average_depth =
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(left.average_depth * left.total_leaves +
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right.average_depth * right.total_leaves) / combined.total_leaves;
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} else {
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combined.average_triangles = 0.0f;
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combined.average_depth = 0.0f;
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}
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return combined;
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} |