mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* Camera.cpp :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
|
/* Updated: 2024/12/23 17:42:20 by ycontre ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "Camera.hpp"
|
|
|
|
Camera::Camera(glm::vec3 start_pos, glm::vec3 start_up, float start_yaw, float start_pitch)
|
|
: _forward(glm::vec3(0.0f, 0.0f, -1.0f)), _position(start_pos), _up(start_up), _pitch(start_pitch), _yaw(start_yaw)
|
|
{
|
|
update_camera_vectors();
|
|
}
|
|
|
|
Camera::~Camera(void)
|
|
{
|
|
}
|
|
|
|
void Camera::update_camera_vectors()
|
|
{
|
|
glm::vec3 frontTemp;
|
|
|
|
frontTemp.x = cos(glm::radians(_yaw)) * cos(glm::radians(_pitch));
|
|
frontTemp.y = sin(glm::radians(_pitch));
|
|
frontTemp.z = sin(glm::radians(_yaw)) * cos(glm::radians(_pitch));
|
|
_forward = glm::normalize(frontTemp);
|
|
|
|
_right = glm::normalize(glm::cross(_forward, glm::vec3(0.0f, 1.0f, 0.0f)));
|
|
_up = glm::normalize(glm::cross(_right, _forward));
|
|
}
|
|
|
|
glm::mat4 Camera::get_view_matrix()
|
|
{
|
|
return (glm::lookAt(_position, _position + _forward, _up));
|
|
}
|
|
|
|
glm::vec3 Camera::get_position()
|
|
{
|
|
return (_position);
|
|
}
|
|
|
|
void Camera::process_mouse(float xoffset, float yoffset, bool constraint_pitch = true)
|
|
{
|
|
_yaw += xoffset * 0.2f;
|
|
_pitch += yoffset * 0.2f;
|
|
|
|
if (constraint_pitch)
|
|
{
|
|
if (_pitch > 89.0f) _pitch = 89.0f;
|
|
if (_pitch < -89.0f) _pitch = -89.0f;
|
|
}
|
|
|
|
update_camera_vectors();
|
|
}
|
|
|
|
void Camera::process_keyboard(bool forward, bool backward, bool left, bool right, bool up, bool down)
|
|
{
|
|
float speed;
|
|
|
|
speed = .1f;
|
|
|
|
if (forward) _position += _forward * speed;
|
|
if (backward) _position -= _forward * speed;
|
|
if (left) _position -= _right * speed;
|
|
if (right) _position += _right * speed;
|
|
if (up) _position += _up * speed;
|
|
if (down) _position -= _up * speed;
|
|
} |