mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* SpotLight.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/03/08 18:50:04 by TheRed #+# #+# */
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/* Updated: 2025/03/08 18:50:04 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_SPOTLIGHT__HPP
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# define RT_SPOTLIGHT__HPP
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# include "RT.hpp"
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class SpotLight : public Object
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{
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public:
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SpotLight(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
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{
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float x, y, z, radius;
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float dir_x, dir_y, dir_z;
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float angle;
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int mat_index;
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if (!(line >> x >> y >> z >> radius))
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throw std::runtime_error("Missing position or radius values");
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if (radius <= 0.0f)
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throw std::runtime_error("Radius must be positive");
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if (!(line >> dir_x >> dir_y >> dir_z))
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throw std::runtime_error("Missing direction values");
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if (!(line >> angle))
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throw std::runtime_error("Missing angle value");
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if (!(line >> mat_index))
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throw std::runtime_error("Missing material properties");
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_position = glm::vec3(x, y, z);
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_radius = radius / 2.0;
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_direction = glm::normalize(glm::vec3(dir_x, dir_y, dir_z));
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_angle = angle;
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_mat_index = mat_index;
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}
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SpotLight(const glm::vec3& position, float radius, const int mat_index)
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: Object(position, mat_index), _radius(radius) {}
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float getRadius() const { return (_radius); }
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float getAngle() const { return (_angle); }
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const glm::vec3 &getDirection() const { return (_direction); }
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Type getType() const override { return Type::SPOTLIGHT; }
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private:
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float _radius;
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glm::vec3 _direction;
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float _angle;
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};
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#endif |