/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Scene.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: ycontre +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */ /* Updated: 2024/12/23 18:40:17 by ycontre ### ########.fr */ /* */ /* ************************************************************************** */ #include "Scene.hpp" Scene::Scene() { _camera = new Camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), -90.0f, 0.0f); } Scene::~Scene() { delete _camera; } Camera *Scene::getCamera(void) const { return (_camera); }