/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Renderer.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: tomoron +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */ /* Updated: 2025/01/23 00:54:01 by tomoron ### ########.fr */ /* */ /* ************************************************************************** */ #include "RT.hpp" Renderer::Renderer(Scene *scene, Window *win) { _scene = scene; _win = win; _min = 0; _sec = 0; _samples = 1; } void Renderer::addPoint(void) { t_pathPoint newPoint; Camera *cam; std::vector::iterator pos; cam = _scene->getCamera(); newPoint.pos = cam->getPosition(); newPoint.dir = cam->getDirection(); newPoint.time = _min + (_sec / 60); std::cout << "position : " << glm::to_string(newPoint.pos) << std::endl; std::cout << "direction : " << glm::to_string(newPoint.dir) << std::endl; std::cout << "time : " << newPoint.time << std::endl; pos = _path.begin(); while(pos != _path.end() && pos->time <= newPoint.time) pos++; _path.insert(pos, newPoint); } void Renderer::renderImgui(void) { ImGui::Begin("Renderer"); ImGui::SliderInt("spi", &_samples, 1, 1000); ImGui::Separator(); ImGui::SliderInt("minutes", &_min, 0, 2); ImGui::SliderFloat("seconds", &_sec, 0, 60); if(ImGui::Button("add step")) addPoint(); ImGui::Separator(); for(unsigned long i = 0; i < _path.size(); i++) { ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z); ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y); ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60)); if(ImGui::Button(("delete##" + std::to_string(i)).c_str())) { _path.erase(_path.begin() + i); } ImGui::SameLine(); if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str())) { _scene->getCamera()->setPosition(_path[i].pos); _scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y); _scene->getCamera()->updateCameraVectors(); _win->setFrameCount(-1); } ImGui::SameLine(); if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str())) { _path[i].pos = _scene->getCamera()->getPosition(); _path[i].dir = _scene->getCamera()->getDirection(); } ImGui::Separator(); } ImGui::End(); }