/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* SceneParser.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: TheRed +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */ /* Updated: 2025/01/13 17:59:30 by tomoron ### ########.fr */ /* */ /* ************************************************************************** */ #include "SceneParser.hpp" SceneParser::SceneParser(Scene *scene) : _scene(scene) { object_parsers["sp"] = [](std::stringstream &ss) -> Object * { try { return (new Sphere(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["pl"] = [](std::stringstream &ss) -> Object * { try { return (new Plane(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["qu"] = [](std::stringstream &ss) -> Object * { try { return (new Quad(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["tr"] = [](std::stringstream &ss) -> Object * { try { return (new Triangle(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["cu"] = [](std::stringstream &ss) -> Object * { try { return (new Cube(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["po"] = [](std::stringstream &ss) -> Object * { try { return (new Portal(ss)); } catch (const std::exception &e) { throw; } }; object_parsers["cy"] = [](std::stringstream &ss) -> Object * { try { return (new Cylinder(ss)); } catch (const std::exception &e) { throw; } }; } void SceneParser::parseMaterial(std::stringstream &line) { float r,g,b; float emission; float rough_refrac; float metallic; std::string type; Material *mat; if (!(line >> r >> g >> b >> emission >> rough_refrac >> metallic)) throw std::runtime_error("Material: Missing material properties"); if (!(line >> type)) type = "LAM"; mat = new Material; mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f); mat->emission = emission; mat->roughness = rough_refrac; mat->metallic = metallic; mat->refraction = rough_refrac; mat->type = 0; if (type == "LAM") mat->type = 0; else if (type == "DIE") mat->type = 1; _scene->addMaterial(mat); } void SceneParser::parseCamera(std::stringstream &line) { float x,y,z; float yaw, pitch; float aperture, focus, fov; int bounce; if (!(line >> x >> y >> z)) throw std::runtime_error("Camera: Missing camera properties"); if (!(line >> yaw >> pitch)) { yaw = 0; pitch = -90; } if (!(line >> aperture >> focus >> fov)) { aperture = 0.0; focus = 1.0; fov = 90.0f; } if (!(line >> bounce)) bounce = 5; _scene->getCamera()->setPosition(glm::vec3(x, y, z)); _scene->getCamera()->setDirection(yaw, pitch); _scene->getCamera()->updateCameraVectors(); _scene->getCamera()->setDOV(aperture, focus); _scene->getCamera()->setFov(fov); _scene->getCamera()->setBounce(bounce); } glm::vec3 SceneParser::getVertex(std::stringstream &line) { glm::vec3 res; std::cout << line.str() << std::endl; if(!(line >> res.x >> res.y >> res.z)) throw std::runtime_error("syntax error in obj file while parsing vertex"); res.z *= -1; return(res); } long int SceneParser::getVertexIndex(std::stringstream &line, size_t size) { long int index; if(!(line >> index)) throw std::runtime_error("syntax error in obj file while parsing face"); if((size_t)index > size || index == 0 || (index < 0 && (size_t)(-index) > size)) throw std::runtime_error("obj file error, invalid vertex index"); if(index < 0) index = size - index; return(index - 1); } Triangle *SceneParser::getFace(std::stringstream &line, std::vector &vertices) { glm::vec3 triangle[3]; triangle[0] = vertices[getVertexIndex(line, vertices.size())]; triangle[1] = vertices[getVertexIndex(line, vertices.size())]; triangle[2] = vertices[getVertexIndex(line, vertices.size())]; std::cout << triangle[0].x << " " << triangle[0].y << " " << triangle[0].z << std::endl; std::cout << triangle[1].x << " " << triangle[1].y << " " << triangle[1].z << std::endl; std::cout << triangle[2].x << " " << triangle[2].y << " " << triangle[2].z << std::endl; return(new Triangle(triangle[0], triangle[1], triangle[2], 0)); } void SceneParser::parseObj(std::stringstream &objInfo) { std::vector vertices; std::string filename; std::string line; std::string identifier; std::ifstream file; objInfo >> filename; file.open(filename); if (!file.is_open()) throw std::runtime_error("OBJ : could not open object file"); while (getline(file, line)) { if(line[0] == '#' || line.empty()) continue; std::stringstream lineStream(line); lineStream >> identifier; if(identifier == "v") vertices.push_back(getVertex(lineStream)); else if (identifier == "f") _scene->addObject(getFace(lineStream, vertices)); } } bool SceneParser::parseLine(const std::string &line) { if (line.empty() || line[0] == '#') return (true); std::stringstream ss(line); std::string identifier; ss >> identifier; try { auto it = object_parsers.find(identifier); if (it != object_parsers.end()) { Object *obj = it->second(ss); (void) _scene->getMaterial(obj->getMaterialIndex()); //verify material if (obj->getType() == Object::Type::PORTAL) _scene->addObject(static_cast(obj)->createSupportQuad()); _scene->addObject(obj); } if (identifier == "MAT") this->parseMaterial(ss); else if (identifier == "CAM") this->parseCamera(ss); else if (identifier == "OBJ") parseObj(ss); } catch (const std::exception& e) { std::cerr << e.what() << std::endl; return (false); } return (true); }