CAM 0 2 5 MAT 30 30 30 0.0 0.0 0.0 //white MAT 255 255 255 0.0 1.0 1.0 //mirror MAT 255 255 255 2.0 0.0 0.0 //sun MAT 255 100 100 0.0 0.0 0.0 //red pl 0 0 0 0 1 0 0 # cu 0 0.5 1 1 1 1 3 # tr -5 0 2 -5 2 2 0 2 2 2 # tr -5 0 2 0 0 2 0 2 2 2 qu -5 0 0 2 0 0 0 2 0 2 //light problem # qu -4 0 0 0 0 2 0 2 0 0 //blocking # sp 0 30 0 30 2