/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Renderer.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: ycontre +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */ /* Updated: 2025/02/13 19:03:34 by ycontre ### ########.fr */ /* */ /* ************************************************************************** */ #include "RT.hpp" Renderer::Renderer(Scene *scene, Window *win, Arguments &args) { std::string *renderPath; init(scene, win); _headless = args.getHeadless(); renderPath = args.getRenderPath(); if(renderPath) { try { loadPath(*renderPath); } catch (std::exception &e) { std::cout << e.what() << std::endl; _shouldClose = 1; } } try{ if(_headless) initRender(); } catch(std::exception &e) { std::cerr << "\033[31m" << e.what() << "\033[0m" << std::endl; if(_headless) _shouldClose = 1; } } void Renderer::init(Scene *scene, Window *win) { _scene = scene; _win = win; _min = 0; _sec = 0; _fps = 30; _tp = 0; _shouldClose = 0; _autoTime = 0; _samples = 1; _testSamples = 1; _curSamples = 0; _destPathIndex = 0; _frameCount = 0; _renderSettings = 0; _outputFilename = "output.avi"; memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length()); _filenameBuffer[_outputFilename.length()] = 0; _rgb_frame = 0; _yuv_frame = 0; _format = 0; _codec_context = 0; _ignoreUnavailableCodec = 0; updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0); } void Renderer::rawRead(std::ifstream &file, void *buf, size_t len) { file.read((char *)buf, len); if(file.fail()) throw std::runtime_error("syntax error in path file"); } /* path file format (bytes): * - output file name (terminated by a \0) * - codec id * - samples per image * - fps * - path nodes (until the end) */ void Renderer::savePath(void) { std::ofstream outputFile; const AVCodec *codec; (void)codec; codec = _codecList[_codecIndex]; outputFile.open("output.path", std::ios::binary); if(!outputFile.is_open()) std::cerr << "could open output.path for writing" << std::endl; outputFile.write(_outputFilename.c_str(), _outputFilename.length() + 1); outputFile.write((char *)&codec->id, sizeof(codec->id)); outputFile.write((char *)&_samples, sizeof(_samples)); outputFile.write((char *)&_fps, sizeof(_fps)); for(std::vector::iterator it = _path.begin(); it != _path.end(); it++) outputFile.write((char *)&(*it), sizeof(t_pathPoint)); outputFile.close(); } void Renderer::loadPath(std::string filename) { std::ifstream file; AVCodecID codecId; t_pathPoint pathPoint; std::vector::iterator pos; char c; _outputFilename = ""; _filenameBuffer[0] = 0; file.open(filename); if(!file.is_open()) std::cerr << "failed to open " << filename << std::endl; c = 1; while(c) { rawRead(file, &c, 1); if(c && c < 32 && c > 126) throw std::runtime_error("invalid char in filename"); if(c) _outputFilename += c; } memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length()); _filenameBuffer[_outputFilename.length()] = 0; rawRead(file, &codecId, sizeof(codecId)); updateAvailableCodecs(2, codecId); if(_codecList.size() == 0) throw std::runtime_error("codec not available"); rawRead(file, &_samples, sizeof(_samples)); rawRead(file, &_fps, sizeof(_fps)); if(_samples < 1 || _fps < 1 || _samples > 1000 || _fps > 120) throw std::runtime_error("invalid value provided in fps or samples"); while(file.peek() != EOF) { rawRead(file, &pathPoint, sizeof(t_pathPoint)); if(pathPoint.time < .0f) throw std::runtime_error("invalid time provided in path"); pos = _path.begin(); while(pos != _path.end() && pos->time <= pathPoint.time) pos++; _path.insert(pos, pathPoint); } if(_path.size() < 2) throw std::runtime_error("not enough path points provided in the path"); file.close(); } void Renderer::fillGoodCodecList(std::vector &lst) { lst.push_back(AV_CODEC_ID_FFV1); lst.push_back(AV_CODEC_ID_H264); lst.push_back(AV_CODEC_ID_HUFFYUV); lst.push_back(AV_CODEC_ID_UTVIDEO); lst.push_back(AV_CODEC_ID_PRORES); lst.push_back(AV_CODEC_ID_V210); } /* modes : * 0 : adds only supported codecs are showed * 1 : adds all codecs * 2 : adds only codec */ void Renderer::updateAvailableCodecs(int mode, AVCodecID id) { const AVCodec *codec; AVCodecContext *ctx; const AVOutputFormat *muxer; const char *format; std::vector goodCodecList; fillGoodCodecList(goodCodecList); _codecList.clear(); _codecListStr.clear(); _codecIndex = 0; av_log_set_level(AV_LOG_QUIET); format = _outputFilename.c_str(); if(_outputFilename.find(".") != std::string::npos) format += _outputFilename.find(".") + 1; muxer = av_guess_format(format, 0, 0); for(std::vector::iterator it = goodCodecList.begin(); it != goodCodecList.end(); it++) { codec = avcodec_find_encoder(*it); if(!codec) continue; if (mode == 1 || (mode == 2 && codec->id == id)) { _codecList.push_back(codec); continue; } ctx = avcodec_alloc_context3(codec); if(ctx) { if (avformat_query_codec(muxer, codec->id, FF_COMPLIANCE_STRICT) > 0) { ctx->width = WIDTH; ctx->height = HEIGHT; ctx->time_base = {1, _fps}; ctx->framerate = {_fps, 1}; ctx->pix_fmt = AV_PIX_FMT_YUV420P; ctx->gop_size = 10; ctx->max_b_frames = 1; if (avcodec_open2(ctx, codec, NULL) == 0) _codecList.push_back(codec); } avcodec_free_context(&ctx); } } for(auto it = _codecList.begin(); it != _codecList.end(); it++) { _codecListStr.push_back((*it)->name); } } void Renderer::initRender(void) { if(_path.size() < 2) throw std::runtime_error("render path doesn't have enough path points"); if(_path[0].time != 0) throw std::runtime_error("render path does not start at 0, aborting"); if(_path[_path.size() - 1].time - _path[0].time <= 0) throw std::runtime_error("render path is 0 seconds long, aborting"); _codecOptions = 0; _destPathIndex = _path.size() - 1; _curPathIndex = 0; _frameCount = 0; _curSamples = 0; _curSplitStart = 0; _testMode = 0; _renderStartTime = glfwGetTime(); _scene->getCamera()->setPosition(_path[0].pos); _scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y); _win->setFrameCount(_headless ? 0 : -1); avformat_alloc_output_context2(&_format, nullptr, nullptr, _outputFilename.c_str()); _codec_context = avcodec_alloc_context3(_codecList[_codecIndex]); _codec_context->width = WIDTH; _codec_context->height = HEIGHT; _codec_context->time_base = {1, _fps}; _codec_context->framerate = {_fps, 1}; _codec_context->pix_fmt = AV_PIX_FMT_YUV420P; _codec_context->gop_size = 10; _codec_context->max_b_frames = 1; if(_codecList[_codecIndex]->id == AV_CODEC_ID_H264 || _codecList[_codecIndex]->id == AV_CODEC_ID_HEVC) av_dict_set(&_codecOptions, "crf", "0", 0); if (_format->oformat->flags & AVFMT_GLOBALHEADER) _codec_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER; if (avcodec_open2(_codec_context, _codecList[_codecIndex], &_codecOptions) < 0) { endRender(); throw std::runtime_error("Failed to open codec"); } _stream = avformat_new_stream(_format, _codecList[_codecIndex]); if (!_stream) { endRender(); throw std::runtime_error("Failed to create stream"); } _stream->time_base = _codec_context->time_base; avcodec_parameters_from_context(_stream->codecpar, _codec_context); if (!(_format->flags & AVFMT_NOFILE)) { if (avio_open(&_format->pb, _outputFilename.c_str(), AVIO_FLAG_WRITE) < 0) { endRender(); throw std::runtime_error("couldn't open " + _outputFilename); } } (void)avformat_write_header(_format, nullptr); _rgb_frame = av_frame_alloc(); _rgb_frame->format = AV_PIX_FMT_RGB24; _rgb_frame->width = WIDTH; _rgb_frame->height = HEIGHT; av_image_alloc(_rgb_frame->data, _rgb_frame->linesize, WIDTH, HEIGHT, AV_PIX_FMT_RGB24, 32); _yuv_frame = av_frame_alloc(); _yuv_frame->format = _codec_context->pix_fmt; _yuv_frame->width = WIDTH; _yuv_frame->height = HEIGHT; av_image_alloc(_yuv_frame->data, _yuv_frame->linesize, WIDTH, HEIGHT, _codec_context->pix_fmt, 32); _sws_context = sws_getContext( WIDTH, HEIGHT, AV_PIX_FMT_RGB24, WIDTH, HEIGHT, AV_PIX_FMT_YUV420P, SWS_BILINEAR, nullptr, nullptr, nullptr); } void Renderer::addImageToRender(GLuint &texture) { std::vector image(WIDTH * HEIGHT * 4); AVPacket *pkt; long int videoFrameOffset; long int outputImageOffset; glBindTexture(GL_TEXTURE_2D, texture); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, image.data()); glBindTexture(GL_TEXTURE_2D, 0); for (int x = 0; x < WIDTH; x++) { for(int y = 0; y < HEIGHT; y++) { videoFrameOffset = (y * _rgb_frame->linesize[0]) + (x * 3); outputImageOffset = (((HEIGHT - 1) - y) * (WIDTH * 4)) + (x * 4); glm::vec3 colors(image[outputImageOffset], image[outputImageOffset + 1], image[outputImageOffset + 2]); // if(colors.x > 1 || colors.y > 1 || colors.z > 1) // colors = glm::normalize(colors); colors.x = fmin(colors.x, 1); colors.y = fmin(colors.y, 1); colors.z = fmin(colors.z, 1); _rgb_frame->data[0][videoFrameOffset] = colors.x * 255; _rgb_frame->data[0][videoFrameOffset + 1] = colors.y * 255; _rgb_frame->data[0][videoFrameOffset + 2] = colors.z * 255; } } sws_scale(_sws_context, _rgb_frame->data, _rgb_frame->linesize, 0, HEIGHT, _yuv_frame->data, _yuv_frame->linesize); _yuv_frame->pts = _frameCount; if (avcodec_send_frame(_codec_context, _yuv_frame) == 0) { pkt = av_packet_alloc(); while (avcodec_receive_packet(_codec_context, pkt) == 0) { pkt->stream_index = _stream->index; pkt->pts = av_rescale_q(pkt->pts, _codec_context->time_base, _stream->time_base); pkt->dts = av_rescale_q(pkt->dts, _codec_context->time_base, _stream->time_base); av_interleaved_write_frame(_format, pkt); av_packet_unref(pkt); } av_packet_free(&pkt); } } void Renderer::endRender(void) { AVPacket *pkt; if(_codec_context) { avcodec_send_frame(_codec_context, 0); pkt = av_packet_alloc(); while (avcodec_receive_packet(_codec_context, pkt) == 0) { pkt->stream_index = _stream->index; pkt->pts = av_rescale_q(pkt->pts, _codec_context->time_base, _stream->time_base); pkt->dts = av_rescale_q(pkt->dts, _codec_context->time_base, _stream->time_base); av_interleaved_write_frame(_format, pkt); av_packet_unref(pkt); } } av_packet_free(&pkt); if(_format) av_write_trailer(_format); if(_rgb_frame) av_frame_free(&_rgb_frame); if(_yuv_frame) av_frame_free(&_yuv_frame); if(_codec_context) avcodec_free_context(&_codec_context); if(_format) avio_close(_format->pb); if(_format) avformat_free_context(_format); if(_codecOptions) av_dict_free(&_codecOptions); _format = 0; _rgb_frame = 0; _yuv_frame = 0; _codec_context = 0; _destPathIndex = 0; if(_headless) _shouldClose = 1; } void Renderer::addPoint(float time) { t_pathPoint newPoint; Camera *cam; std::vector::iterator pos; cam = _scene->getCamera(); newPoint.pos = cam->getPosition(); newPoint.dir = cam->getDirection(); newPoint.time = time; pos = _path.begin(); while(pos != _path.end() && pos->time <= newPoint.time) pos++; _path.insert(pos, newPoint); } void Renderer::update(GLuint &texture) { double curTime; if(!_destPathIndex) return; _curSamples++; if(_headless) showRenderInfo(0); if((_testMode && _curSamples < _testSamples) || (!_testMode && _curSamples < _samples)) return; if(_testMode) curTime = glfwGetTime(); else curTime = (1 / (double)_fps) * (double)_frameCount; if(!_testMode) { addImageToRender(texture); _frameCount++; } makeMovement(curTime - _curSplitStart, curTime); _curSamples = 0; } glm::vec3 Renderer::hermiteInterpolate(glm::vec3 points[4], double alpha) { double tension; double bias; glm::vec3 tang[2]; double alphaSqr[2]; glm::vec3 coef[4]; tension = 0; bias = 0; alphaSqr[0] = alpha * alpha; alphaSqr[1] = alphaSqr[0] * alpha; tang[0] = (points[1] - points[0]) * glm::vec3(1 + bias) * glm::vec3(1 - tension) / glm::vec3(2); tang[0] += (points[2] - points[1]) * glm::vec3(1 - bias) * glm::vec3(1 - tension) / glm::vec3(2); tang[1] = (points[2] - points[1]) * glm::vec3(1 + bias) * glm::vec3(1 - tension) / glm::vec3(2); tang[1] += (points[3] - points[2]) * glm::vec3(1 - bias) * glm::vec3(1 - tension) / glm::vec3(2); coef[0] = glm::vec3(2 * alphaSqr[1] - 3 * alphaSqr[0] + 1); coef[1] = glm::vec3(alphaSqr[1] - 2 * alphaSqr[0] + alpha); coef[2] = glm::vec3(alphaSqr[1] - alphaSqr[0]); coef[3] = glm::vec3(-2 * alphaSqr[1] + 3 * alphaSqr[0]); return(coef[0] * points[1] + coef[1] * tang[0] + coef[2] * tang[1] + coef[3] * points[2]); } glm::vec2 Renderer::bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time) { glm::vec2 delta; glm::vec2 p1, p2; float t; p1 = glm::vec2(control.x, control.y); p2 = glm::vec2(control.z, control.w); t = time; for(int i = 0; i < 5; i++) { float currentX = 3.0f * ((1 - t) * (1 - t)) * t * p1.x + 3.0f * (1 - t) * (t * t) * p2.x + (t * t * t); if(abs(currentX - time) < 0.00001f) { break; } glm::vec2 derivative = glm::vec2( 3.0f * (1 - t) * (1 - t) * p1.x + 6.0f * (1.0f - t) * t * (p2.x - p1.x) + 3.0f * t * t * (1.0f - p2.x), 3.0f * (1 - t) * (1 - t) * p1.y + 6.0f * (1.0f - t) * t * (p2.y - p1.y) + 3.0f * t * t * (1.0f - p2.y) ); if(abs(derivative.x) > 0.00001f){ t = t - (currentX - time) / derivative.x; t = glm::clamp(t, 0.0f, 1.0f); } } t = 3.0f * ((1 - t) * (1 - t)) * t * p1.y + 3.0f * (1 - t) * (t * t) * p2.y + (t * t * t); delta = to - from; return(from + glm::vec2(delta.x * t, delta.y * t)); } void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset) { t_pathPoint from; t_pathPoint to; t_pathPoint prev; t_pathPoint next; float pathTime; Camera *cam; glm::vec3 pos; glm::vec2 dir; float normalTime; bool smallDistPrev; bool smallDistNext; glm::vec4 bezierControl; from = _path[_curPathIndex]; to = _path[_curPathIndex + 1]; if(_curPathIndex) prev = _path[_curPathIndex - 1]; else prev = from; if((size_t)_curPathIndex + 2 < _path.size()) next = _path[_curPathIndex + 2]; else next = to; cam = _scene->getCamera(); pathTime = (to.time - from.time) * 60; normalTime = 1 - ((pathTime - timeFromStart) / pathTime); glm::vec3 points[4] = {prev.pos, from.pos, to.pos, next.pos}; pos = hermiteInterpolate(points, normalTime); smallDistPrev = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (from.dir - prev.dir) / glm::vec2((from.time - prev.time) * 60)) < 40; smallDistNext = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (next.dir - to.dir) / glm::vec2((next.time - to.time) * 60)) < 40; bezierControl.x = 0.2f; bezierControl.y = !_curPathIndex || smallDistPrev ? .1f : .0f; bezierControl.z = 0.8f; bezierControl.w = (size_t)_curPathIndex + 2 >= _path.size() || smallDistNext ? .9f : 1.0f; dir = bezierSphereInterpolate(bezierControl, from.dir, to.dir, normalTime); if(std::isnan(dir.x) || std::isnan(dir.y)) dir = from.dir; if(timeFromStart >= pathTime) { pos = to.pos; dir = to.dir; _curSplitStart = curSplitTimeReset; _curPathIndex++; } cam->setPosition(pos); cam->setDirection(dir.x, dir.y); _win->setFrameCount(0); if(_curPathIndex == _destPathIndex) { _destPathIndex = 0; if(!_testMode) endRender(); } } float Renderer::calcTime(void) { float prevSpeed; float time; if(_path.size() > 1) prevSpeed = glm::distance(_path[_path.size() - 2].pos, _path[_path.size() - 1].pos) / (_path[_path.size() - 1].time - _path[_path.size() - 2].time); else prevSpeed = 0; if(_autoTime) { _tp = 0; if(_path.size() > 1) time = _path[_path.size() - 1].time + (glm::distance(_path[_path.size() - 1].pos, _scene->getCamera()->getPosition()) / prevSpeed); else time = (float)_path.size() / 60; if(std::isnan(time)) time = _path[_path.size() - 1].time + (1.0f / 60); _min = time; _sec = (time - (int)time) * 60; } else if(_tp) { _autoTime = 0; if(!_path.size()) time = 0; else time = _path[_path.size() - 1].time; _min = time; _sec = (time - (int)time) * 60; } else time = (float)_min + ((float)_sec / 60); return time; } void Renderer::imguiPathCreation(void) { float time; ImGui::SliderInt("test spi", &_testSamples, 1, 10); if(ImGui::Button("render settings")) _renderSettings = 1; if(_path.size() > 1 && ImGui::Button("try full path")) { _scene->getCamera()->setPosition(_path[0].pos); _scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y); _win->setFrameCount(-1); _curSplitStart = glfwGetTime(); _curPathIndex = 0; _destPathIndex = _path.size() - 1; _testMode = 1; } ImGui::Separator(); if(ImGui::SliderInt("minutes", &_min, 0, 2)) { _autoTime = 0; _tp = 0; } if(ImGui::SliderInt("seconds", &_sec, 0, 60)) { _autoTime = 0; _tp = 0; } time = calcTime(); ImGui::Checkbox("guess time automatically", &_autoTime); ImGui::Checkbox("tp", &_tp); if(ImGui::Button("add step")) addPoint(time); ImGui::Separator(); for(unsigned long i = 0; i < _path.size(); i++) { ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z); ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y); ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60)); if(ImGui::Button(("delete##" + std::to_string(i)).c_str())) { _path.erase(_path.begin() + i); } ImGui::SameLine(); if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str())) { _scene->getCamera()->setPosition(_path[i].pos); _scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y); _win->setFrameCount(-1); } ImGui::SameLine(); if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str())) { _path[i].pos = _scene->getCamera()->getPosition(); _path[i].dir = _scene->getCamera()->getDirection(); } if(i) ImGui::SameLine(); if(i && ImGui::Button(("test split##" + std::to_string(i)).c_str())) { _scene->getCamera()->setPosition(_path[i].pos); _scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y); _win->setFrameCount(-1); _curSplitStart = glfwGetTime(); _curPathIndex = i - 1; _destPathIndex = i; _testMode = 1; } ImGui::Separator(); } } std::string Renderer::floatToTime(double timef) { std::string res; uint64_t time; uint64_t values[7]; int firstValue; time = timef; values[0] = time / (3600 * 24 *365); time = time % (3600 * 24 * 365); values[1] = time / (3600 * 24 * 30); time = time % (3600 * 24 * 30); values[2] = time / (3600 * 24 * 7); time = time % (3600 * 24 * 7); values[3] = time / (3600 * 24); time = time % (3600 * 24); values[4] = time / 3600; time = time % 3600; values[5] = time / 60; time = time % 60; values[6] = time; firstValue = 0; while(firstValue < 6 && values[firstValue] == 0 ) firstValue++; res = ""; switch(firstValue) { case 0: res += std::to_string(values[0]) + "Y"; case 1: res += std::to_string(values[1]) + "M"; case 2: res += std::to_string(values[2]) + "W"; case 3: res += std::to_string(values[3]) + "d"; case 4: res += std::to_string(values[4]) + "h"; case 5: res += std::to_string(values[5]) + "m"; case 6: res += std::to_string(values[6]) + "s"; } return(res); } void Renderer::showRenderInfo(int isImgui) { std::ostringstream oss; long int totalFrames; float renderTime; float progress; float timeElapsed; float timeEst; totalFrames = (_path[_destPathIndex].time - _path[0].time) * 60 * _fps; renderTime = ((float)_frameCount / _fps) / 60; timeElapsed = glfwGetTime() - _renderStartTime; timeEst = timeElapsed / ((_frameCount * _samples) + _curSamples); timeEst *= (totalFrames * _samples) - ((_frameCount * _samples) + _curSamples); if(timeEst > 1e15) timeEst = 0; oss << std::fixed << std::setprecision(2); oss << "render in progress" << std::endl; oss << "samples per frame : " << _samples << std::endl; oss << "render fps : " << _fps << std::endl; oss << "total render time : "; oss << floatToTime((_path[_destPathIndex].time - _path[0].time) * 60).c_str(); if(isImgui) { ImGui::Text("%s",oss.str().c_str()); ImGui::Separator(); } else { std::cout << "\033[2J\033[H"; std::cout << oss.str() << std::endl; std::cout << "-----------------------" << std::endl; } oss.str(""); oss.clear(); oss << "Frames : " << _frameCount << " / " << totalFrames << std::endl; oss << "Frames (with accumulation) : " << (_frameCount * _samples) + _curSamples; oss << " / " << totalFrames * _samples << std::endl; oss << "Render time : " << (int)renderTime << "m"; oss << (renderTime - (int)renderTime) * 60 << "s" << std::endl; oss << "elapsed time : " << floatToTime(timeElapsed) << std::endl; oss << "estimated time remaining :" << floatToTime(timeEst); if(_headless) oss << std::endl << "fps : " << _win->getFps(); progress = ((float)_frameCount * _samples) + _curSamples; progress /= (float)totalFrames * _samples; if(isImgui) { ImGui::Text("%s",oss.str().c_str()); ImGui::ProgressBar(progress, ImVec2(0, 0)); if(ImGui::Button("stop")) { _destPathIndex = 0; endRender(); } } else { oss << std::endl << progress * 100 << "%"; std::cout << oss.str() << std::endl; } } void Renderer::imguiRenderSettings(void) { ImGui::SliderInt("render spi", &_samples, 1, 1000); ImGui::SliderInt("render fps", &_fps, 30, 120); ImGui::Combo("codec", &_codecIndex, _codecListStr.data(), _codecListStr.size()); if(ImGui::Checkbox("show all codecs", &_ignoreUnavailableCodec)) updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0); if(ImGui::InputText("file name", _filenameBuffer, 512)) { _outputFilename = _filenameBuffer; updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0); } if(_path.size() > 1 && _codecList.size()) { try { if(ImGui::Button("start render")) initRender(); ImGui::SameLine(); if(ImGui::Button("save path")) savePath(); } catch(std::exception &e) { std::cerr << "\033[31m" << e.what() << "\033[0m" << std::endl; } } if(ImGui::Button("go back")) _renderSettings = 0; } void Renderer::renderImgui(void) { if (ImGui::CollapsingHeader("Renderer")) { if(rendering()) showRenderInfo(1); else if(_renderSettings) imguiRenderSettings(); else imguiPathCreation(); } } bool Renderer::shouldClose(void) const { return(_shouldClose); } int Renderer::rendering(void) const { return(_destPathIndex != 0 && !_testMode); }