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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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