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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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d62b5a5de0
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add parsing of faces with "/" in obj files
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2025-01-18 19:11:11 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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bb673d4af1
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cleanup ObjParser
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2025-01-17 19:33:55 +01:00 |
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5ad7d8879d
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add polygon parsing capability to obj faces
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2025-01-17 15:08:07 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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67eca73d47
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change obj parsing to its own object and start polygon triangulation
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2025-01-16 22:10:09 +01:00 |
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