Commit Graph

264 Commits

Author SHA1 Message Date
1a102b1ab0 ~ | Better memory management 2025-01-10 23:07:20 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
0ece075f1a + | Some change 2025-01-09 18:54:00 +01:00
ec765f9e73 remove delete scene in window destructor, change protection to only allow at least one arg 2025-01-09 17:13:10 +01:00
6070101e28 fix makefile on linux, default rule chooses the right os 2025-01-09 14:36:16 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
dbdd08f3ec + | Small tweaks 2025-01-09 00:03:33 +01:00
ff3af20e13 * | TOM EST EVRENU 2025-01-08 20:35:31 +01:00
ed7bd0f38b + | focal distance 2025-01-08 19:14:14 +01:00
e31d17489c + | Anti aliasing and some sort of depth of field but need to tweaks 2025-01-08 17:07:31 +01:00
c414888f9e ~ | Some map changing 2025-01-08 15:11:06 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
fe440958dc ~ | Better portal map 2025-01-07 22:26:44 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
34be8433f7 + | Russian roulette was the problem 2025-01-07 10:16:40 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
a06e1f80a8 * | cleaning 2025-01-06 17:13:31 +01:00
5a6fd1f9ef + | Refraction index dieletric material 2025-01-06 12:15:03 +01:00
00af3314d8 + | Better memory organising 2025-01-06 10:58:11 +01:00
cbd1768fcc + | Better memory organising 2025-01-06 10:58:06 +01:00
a0cd7a3709 * | Cleaning 2025-01-06 10:54:19 +01:00
cb2bfad4b9 ~ | Materials in a seperate SSBO 2025-01-06 10:41:24 +01:00
dcda41b186 * | Saving for changement 2025-01-06 10:17:22 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
b9b7084a4f ~ | Variable refactoring 2025-01-05 14:50:29 +01:00
846efdd5c6 * | Going to make big changes, saving 2025-01-05 14:45:52 +01:00
d02b9ffb5d + | Better material pathtraced system 2025-01-04 19:34:05 +01:00
8f256e5c35 + | Better random 2025-01-04 18:14:24 +01:00
05387337cf ~ | map changing 2025-01-03 16:48:57 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
f973d77654 + | Better code 2025-01-03 00:22:58 +01:00
1c619b76d1 + Better camera and scene change 2025-01-02 17:10:09 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
21f2e84b61 ~ | Weird random, needs to be upgrade 2025-01-02 14:47:10 +01:00
f64d6d0042 + | Accumulation texture 2024-12-27 17:10:35 +01:00
c25c337d1f + | Shader code include system 2024-12-27 16:00:39 +01:00
dfc37301e4 + | Trying noise but poorly for now 2024-12-27 12:05:22 +01:00
ebb8ca36bd ~ | Better camera system 2024-12-27 11:32:35 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
2f217b50e9 + | Material system 2024-12-24 12:02:52 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00
7b56daf149 + | Switched to compute shader 2024-12-24 00:42:47 +01:00
f26094aa21 ~ | Cross platform makefile good 2024-12-24 00:06:13 +01:00
e931b496ee + | Going to start object systems 2024-12-23 19:47:34 +01:00
ffc26d6078 ~ | Cross platform makefiles 2024-12-23 18:19:41 +01:00
4d1d47a46a ~ | Camera system working 2024-12-22 01:10:31 +01:00