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5eaefb171e
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+ | Almost pixel perfect portals tp
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2025-02-05 20:14:42 +01:00 |
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b027a8e2b0
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+ | Portal teleportation
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2025-02-04 22:36:10 +01:00 |
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0f159baf9d
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smooth transition between points using hermite interpolation for position and sphere interpolation for rotation
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2025-01-28 02:27:23 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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fec85708b6
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~ | ImGui camera modification
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2025-01-12 17:51:26 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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ebb8ca36bd
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~ | Better camera system
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2024-12-27 11:32:35 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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