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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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1c619b76d1
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+ Better camera and scene change
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2025-01-02 17:10:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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dfc37301e4
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+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ebb8ca36bd
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~ | Better camera system
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2024-12-27 11:32:35 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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