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bdcafaf4f0
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~ | Working Toplevel bvh for untransformed obj
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2025-01-22 23:46:27 +01:00 |
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d62b5a5de0
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add parsing of faces with "/" in obj files
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2025-01-18 19:11:11 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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449f059a07
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add obj parser
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2025-01-13 18:09:25 +01:00 |
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a551347084
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+ | Better parsing
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2025-01-12 19:34:16 +01:00 |
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e0b057a189
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pixelisation try to stay between 60 and 90 fps
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2025-01-11 16:03:08 +01:00 |
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1a102b1ab0
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~ | Better memory management
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2025-01-10 23:07:20 +01:00 |
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00af3314d8
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+ | Better memory organising
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2025-01-06 10:58:11 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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