~ | Cross platform makefiles

This commit is contained in:
RedShip
2024-12-23 18:19:41 +01:00
parent 4d1d47a46a
commit ffc26d6078
6 changed files with 155 additions and 63 deletions

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@ -6,7 +6,7 @@
# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
# Updated: 2024/10/14 19:31:54 by ycontre ### ########.fr #
# Updated: 2024/12/23 17:41:04 by ycontre ### ########.fr #
# #
# **************************************************************************** #
@ -46,7 +46,9 @@ ASSETS_DIR := assets
SRC_ASSETS_DIR := assets_src
ALL_SRCS := RT.cpp gl.cpp \
Window.cpp Shader.cpp \
Window.cpp \
Shader.cpp \
Camera.cpp
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
@ -55,7 +57,7 @@ OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
HEADERS := includes/RT.hpp
CC := clang -Wextra -Werror -Wall
CC := clang++ -Wextra -Werror -Wall
CFLAGS := -Ofast

116
Makefile
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@ -1,76 +1,90 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# WMakefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/14 22:33:37 by TheRed #+# #+# #
# Updated: 2024/10/14 22:33:37 by TheRed ### ########.fr #
# #
# **************************************************************************** #
BLACK = 
RED = 
GREEN = 
YELLOW = 
BLUE = 
MAGENTA = 
CYAN = 
WHITE = 
RESET = 
ifeq ($(OS),Windows_NT)
BLACK = [90m
RED = [91m
GREEN = [92m
YELLOW = [93m
BLUE = [94m
MAGENTA = [95m
CYAN = [96m
WHITE = [97m
RESET = [0m
LINE_CLR = \33[2K\r
RM := del /f /s /q
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
CC := g++
IFLAGS := -I./includes
LDFLAGS := -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
else
BLACK = \033[30;49;3m
RED = \033[31;49;3m
GREEN = \033[32;49;3m
YELLOW = \033[33;49;3m
BLUE = \033[34;49;3m
MAGENTA = \033[35;49;3m
CYAN = \033[36;49;3m
WHITE = \033[37;49;3m
RESET = \033[0m
LINE_CLR = \33[2K\r
RM := rm -rf
DIR_DUP = mkdir -p $(@D)
CC := clang++
CFLAGS := -Ofast -Wall -Wextra -Werror
IFLAGS := -I./includes -I/usr/include
LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
CMP = 1
endif
NAME := RT
SRCS_DIR := srcs
OBJS_DIR := .objs
ALL_SRCS := RT.cpp gl.cpp \
Window.cpp \
Shader.cpp \
Camera.cpp
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
CC := g++
IFLAGS := -Ofast -I./includes -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
RM := del /f /s /q
HEADERS := includes/RT.hpp
MAKEFLAGS += --no-print-directory
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
windows: $(OBJS) $(HEADERS)
@$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME)
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET)
# RULES ********************************************************************** #
all: $(NAME)
$(NAME): $(OBJS) $(HEADERS)
@$(CC) -o $(NAME) $(OBJS) $(IFLAGS)
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) & echo:
linux: $(OBJS) $(HEADERS)
@$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME)
@printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
$(OBJS_DIR)/%.o: %.cpp
@$(DIR_DUP)
ifeq ($(OS),Windows_NT)
@echo $(WHITE) $(NAME): $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)
@$(CC) -c $^ $(IFLAGS) -o $@
@$(CC) $(IFLAGS) -c $^ -o $@
else
@if [ $(CMP) -eq '1' ]; then printf "\n"; fi;
@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
@$(CC) $(CFLAGS) $(IFLAGS) -c $^ -o $@
@$(eval CMP=$(shell echo $$(($(CMP)+1))))
@if [ $(CMP) -gt $(FILE) ]; then \
printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(GREEN) Compilation done !$(RESET)\n"; \
fi
endif
clean:
@$(RM) $(OBJS)
fclean:
fclean: clean
ifeq ($(OS),Windows_NT)
@echo $(WHITE)$(NAME):$(RED) cleaned.$(RESET)
@del /f /s /q $(NAME).exe
@$(RM) $(NAME).exe
@rmdir /S /Q "$(OBJS_DIR)"
else
@printf "$(WHITE)$(NAME):$(RED) cleaned.$(RESET)\n"
@$(RM) $(NAME)
@$(RM) $(OBJS_DIR)
endif
re:
@$(MAKE) fclean
@$(MAKE) all
re: fclean linux
.PHONY: all clean fclean dclean re bonus
.PHONY: all clean fclean re windows linux

76
WMakefile Normal file
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@ -0,0 +1,76 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# WMakefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/14 22:33:37 by TheRed #+# #+# #
# Updated: 2024/10/14 22:33:37 by TheRed ### ########.fr #
# #
# **************************************************************************** #
BLACK = 
RED = 
GREEN = 
YELLOW = 
BLUE = 
MAGENTA = 
CYAN = 
WHITE = 
RESET = 
LINE_CLR = \33[2K\r
NAME := RT
SRCS_DIR := srcs
OBJS_DIR := .objs
ALL_SRCS := RT.cpp gl.cpp \
Window.cpp \
Shader.cpp \
Camera.cpp
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
CC := g++
IFLAGS := -Ofast -I./includes -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
RM := del /f /s /q
MAKEFLAGS += --no-print-directory
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
# RULES ********************************************************************** #
all: $(NAME)
$(NAME): $(OBJS) $(HEADERS)
@$(CC) -o $(NAME) $(OBJS) $(IFLAGS)
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) & echo:
$(OBJS_DIR)/%.o: %.cpp
@$(DIR_DUP)
@echo $(WHITE) $(NAME): $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)
@$(CC) -c $^ $(IFLAGS) -o $@
fclean:
@echo $(WHITE)$(NAME):$(RED) cleaned.$(RESET)
@del /f /s /q $(NAME).exe
@rmdir /S /Q "$(OBJS_DIR)"
re:
@$(MAKE) fclean
@$(MAKE) all
.PHONY: all clean fclean dclean re bonus

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Camera.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 13:59:57 by TheRed #+# #+# */
/* Updated: 2024/10/15 13:59:57 by TheRed ### ########.fr */
/* Updated: 2024/12/23 17:42:18 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */

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@ -3,17 +3,17 @@
/* ::: :::::::: */
/* Camera.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2024/10/15 14:00:38 by TheRed ### ########.fr */
/* Updated: 2024/12/23 17:42:20 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#include "Camera.hpp"
Camera::Camera(glm::vec3 start_pos, glm::vec3 start_up, float start_yaw, float start_pitch)
: _forward(glm::vec3(0.0f, 0.0f, -1.0f)), _yaw(start_yaw), _pitch(start_pitch), _position(start_pos), _up(start_up)
: _forward(glm::vec3(0.0f, 0.0f, -1.0f)), _position(start_pos), _up(start_up), _pitch(start_pitch), _yaw(start_yaw)
{
update_camera_vectors();
}

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2024/10/13 20:52:00 by ycontre ### ########.fr */
/* Updated: 2024/12/23 17:39:55 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -56,7 +56,7 @@ Window::~Window(void)
void Window::keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
(void) win; (void) key; (void) scancode; (void) mods;
(void) win; (void) key; (void) scancode; (void) mods; (void) action;
bool forward = glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS;
bool backward = glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS;