diff --git a/shaders/light.glsl b/shaders/light.glsl index 1d19165..6a2f101 100644 --- a/shaders/light.glsl +++ b/shaders/light.glsl @@ -2,7 +2,7 @@ hitInfo traceRay(Ray ray); vec3 GetEnvironmentLight(Ray ray) { - return vec3(0.); + // return vec3(0.); vec3 sun_pos = vec3(-0.5, 0.5, 0.5); float SunFocus = 1.5; float SunIntensity = 1.; diff --git a/srcs/RT.cpp b/srcs/RT.cpp index e7d6445..492a9d2 100644 --- a/srcs/RT.cpp +++ b/srcs/RT.cpp @@ -6,7 +6,7 @@ /* By: ycontre +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */ -/* Updated: 2025/01/19 19:05:44 by ycontre ### ########.fr */ +/* Updated: 2025/01/20 18:55:25 by ycontre ### ########.fr */ /* */ /* ************************************************************************** */ diff --git a/srcs/class/Scene.cpp b/srcs/class/Scene.cpp index 39ba8d2..8ae75df 100644 --- a/srcs/class/Scene.cpp +++ b/srcs/class/Scene.cpp @@ -6,7 +6,7 @@ /* By: ycontre +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */ -/* Updated: 2025/01/18 21:04:56 by ycontre ### ########.fr */ +/* Updated: 2025/01/20 18:42:50 by ycontre ### ########.fr */ /* */ /* ************************************************************************** */