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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
+ | Fixing texture limit on old gpu
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@ -129,7 +129,7 @@ void ShaderProgram::set_textures(std::map<std::string, std::vector<GLuint>> text
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}
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}
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void ShaderProgram::set_define(const std::string &name, const std::string &value)
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void ShaderProgram::setDefine(const std::string &name, const std::string &value)
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{
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for (Shader *shader : _shaders)
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shader->setDefine(name, value);
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@ -262,7 +262,7 @@ void Window::imGuiRender(ShaderProgram &raytracing_program)
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{
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if (ImGui::Checkbox("Enable##0", (bool *)(&_scene->getVolume().enabled)))
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{
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raytracing_program.set_define("FOG", std::to_string(_scene->getVolume().enabled));
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raytracing_program.setDefine("FOG", std::to_string(_scene->getVolume().enabled));
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raytracing_program.reloadShaders();
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has_changed = true;
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}
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@ -300,7 +300,7 @@ void Window::imGuiRender(ShaderProgram &raytracing_program)
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{
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if (ImGui::Checkbox("Enable##2", (bool *)(&_scene->getDebug().enabled)))
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{
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raytracing_program.set_define("DEBUG", std::to_string(_scene->getDebug().enabled));
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raytracing_program.setDefine("DEBUG", std::to_string(_scene->getDebug().enabled));
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raytracing_program.reloadShaders();
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has_changed = true;
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}
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