+ | Fixing texture limit on old gpu

This commit is contained in:
TheRedShip
2025-02-17 11:50:53 +01:00
parent 6fd4f70bf0
commit fa967b1de7
5 changed files with 16 additions and 6 deletions

View File

@ -93,8 +93,13 @@ vec2 getSphereUV(vec3 surfacePoint)
return vec2(u, v);
}
uniform sampler2D textures[64];
uniform sampler2D emissive_textures[64];
#if SHADER_TEXTURE_MAX
uniform sampler2D textures[SHADER_TEXTURE_MAX];
uniform sampler2D emissive_textures[SHADER_TEXTURE_MAX];
#else
uniform sampler2D textures[64];
uniform sampler2D emissive_textures[64];
#endif
vec2 getTextureColor(hitInfo hit)
{