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+ | Fixing texture limit on old gpu
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@ -40,7 +40,7 @@ class ShaderProgram
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void set_textures(std::map<std::string, std::vector<GLuint>> texture_ids);
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void set_define(const std::string &name, const std::string &value);
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void setDefine(const std::string &name, const std::string &value);
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GLuint getProgram(void) const;
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