fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw

This commit is contained in:
2025-02-06 03:00:07 +01:00
parent d3dbf8f959
commit f7077e9f76
7 changed files with 22 additions and 20 deletions

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@ -19,7 +19,7 @@ cu 0 10 0 5 5 5 3
sp 0 10 0 1 4 sp 0 10 0 1 4
OBJ scenes/obj/lambo.obj 0 1.5 0 1 0 0 0 OBJ obj/lambo.obj 0 1.5 0 1 0 0 0

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@ -7,11 +7,11 @@ MAT 255 220 50 0.0 1.0 0.5 // dragon 1
MAT 255 255 255 5.0 0.0 0.0 // light 2 MAT 255 255 255 5.0 0.0 0.0 // light 2
sp 0 50 0 25 2 sp 0 50 0 25 2
OBJ scenes/obj/sponza.obj 0 0 0 0.025 OBJ obj/sponza.obj 0 0 0 0.025
# OBJ scenes/obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0 # OBJ obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
OBJ scenes/obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1 OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
OBJ scenes/obj/Dragon_800K.obj 10 3.35 -3.5 45 0 230 0 0 OBJ obj/Dragon_800K.obj 10 3.35 -3.5 45 0 230 0 0
# OBJ scenes/obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1 # OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1

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@ -11,8 +11,8 @@ MAT 255 255 255 0.0 0.0 0.0 // 1
sp 0 2 0 150 0 sp 0 2 0 150 0
OBJ scenes/obj/jinx.obj -10 0 0 1.25 0 0 0 OBJ obj/jinx.obj -10 0 0 1.25 0 0 0
# OBJ scenes/obj/Dragon_800K.obj 0 0 0 35 0 0 0 1 # OBJ obj/Dragon_800K.obj 0 0 0 35 0 0 0 1
OBJ scenes/obj/whitedragon.obj 0 0 0 1 0 0 0 OBJ obj/whitedragon.obj 0 0 0 1 0 0 0

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@ -37,4 +37,4 @@ sp 0 2.5 0 0.5 5
# sp 0 0 0 5 1 # sp 0 0 0 5 1
# sp 0 0 0 15 2 # sp 0 0 0 15 2
# OBJ scenes/obj/jinx.obj 0 0 -15 # OBJ obj/jinx.obj 0 0 -15

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */ /* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2025/02/05 20:09:58 by ycontre ### ########.fr */ /* Updated: 2025/02/06 02:07:47 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -38,7 +38,7 @@ void Camera::updateCameraVectors()
void Camera::updateCameraDirections() void Camera::updateCameraDirections()
{ {
glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z)); // glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z));
_pitch = glm::degrees(asin(_forward.y)); _pitch = glm::degrees(asin(_forward.y));
_yaw = glm::degrees(atan2(-_forward.x, _forward.z)); _yaw = glm::degrees(atan2(-_forward.x, _forward.z));

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */ /* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/02/03 19:01:06 by ycontre ### ########.fr */ /* Updated: 2025/02/06 02:19:50 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -32,10 +32,10 @@ std::string ObjParser::getFilePath(std::string &file)
{ {
int index; int index;
if(file.find("/") == std::string::npos) if(file.find("/") == std::string::npos && file.find("\\") == std::string::npos)
return(""); return("");
index = file.length() - 1; index = file.length() - 1;
while(index && file[index] != '/') while(index && file[index] != '/' && file[index] != '\\')
index--; index--;
return(file.substr(0, index + 1)); return(file.substr(0, index + 1));
} }

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@ -6,12 +6,17 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */ /* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/05 20:01:29 by ycontre ### ########.fr */ /* Updated: 2025/02/06 02:57:16 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "Window.hpp" #include "Window.hpp"
void GLFWErrorCallback(int error, const char* description)
{
fprintf(stderr, "GLFW Error (%d): %s\n", error, description);
}
Window::Window(Scene *scene, int width, int height, const char *title, int sleep, Arguments &args) Window::Window(Scene *scene, int width, int height, const char *title, int sleep, Arguments &args)
{ {
_scene = scene; _scene = scene;
@ -19,7 +24,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
_frameCount = 0; _frameCount = 0;
_pixelisation = 0; _pixelisation = 0;
_renderer = new Renderer(scene, this, args); _renderer = new Renderer(scene, this, args);
glfwSetErrorCallback(GLFWErrorCallback);
if (!glfwInit()) if (!glfwInit())
{ {
fprintf( stderr, "Failed to initialize GLFW\n" ); fprintf( stderr, "Failed to initialize GLFW\n" );
@ -143,9 +148,6 @@ void Window::updateDeltaTime()
lastTime = currentTime; lastTime = currentTime;
_fps = 1.0f / _delta; _fps = 1.0f / _delta;
if (accumulate)
_frameCount++;
} }
void Window::display() void Window::display()