fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw

This commit is contained in:
2025-02-06 03:00:07 +01:00
parent d3dbf8f959
commit f7077e9f76
7 changed files with 22 additions and 20 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2025/02/05 20:09:58 by ycontre ### ########.fr */
/* Updated: 2025/02/06 02:07:47 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -38,7 +38,7 @@ void Camera::updateCameraVectors()
void Camera::updateCameraDirections()
{
glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z));
// glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z));
_pitch = glm::degrees(asin(_forward.y));
_yaw = glm::degrees(atan2(-_forward.x, _forward.z));

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/02/03 19:01:06 by ycontre ### ########.fr */
/* Updated: 2025/02/06 02:19:50 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -32,10 +32,10 @@ std::string ObjParser::getFilePath(std::string &file)
{
int index;
if(file.find("/") == std::string::npos)
if(file.find("/") == std::string::npos && file.find("\\") == std::string::npos)
return("");
index = file.length() - 1;
while(index && file[index] != '/')
while(index && file[index] != '/' && file[index] != '\\')
index--;
return(file.substr(0, index + 1));
}

View File

@ -6,12 +6,17 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/05 20:01:29 by ycontre ### ########.fr */
/* Updated: 2025/02/06 02:57:16 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "Window.hpp"
void GLFWErrorCallback(int error, const char* description)
{
fprintf(stderr, "GLFW Error (%d): %s\n", error, description);
}
Window::Window(Scene *scene, int width, int height, const char *title, int sleep, Arguments &args)
{
_scene = scene;
@ -19,7 +24,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
_frameCount = 0;
_pixelisation = 0;
_renderer = new Renderer(scene, this, args);
glfwSetErrorCallback(GLFWErrorCallback);
if (!glfwInit())
{
fprintf( stderr, "Failed to initialize GLFW\n" );
@ -143,9 +148,6 @@ void Window::updateDeltaTime()
lastTime = currentTime;
_fps = 1.0f / _delta;
if (accumulate)
_frameCount++;
}
void Window::display()