~ | BVH Opti working

This commit is contained in:
RedShip
2025-01-18 19:21:29 +01:00
parent 4863a5ef77
commit f1e9a75599
6 changed files with 55 additions and 62 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/17 19:25:14 by ycontre ### ########.fr */
/* Updated: 2025/01/18 19:21:00 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,8 +20,8 @@ int main(int argc, char **argv)
return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
@ -128,8 +128,8 @@ int main(int argc, char **argv)
recorded_fps.push_back((int)window.getFps());
float y_offset = 30;
float dist_to_obj = 60;
float y_offset = 0.;
float dist_to_obj = 2;
float speed = 0.5;
camera->setPosition(glm::vec3(
@ -189,8 +189,8 @@ int main(int argc, char **argv)
// performance profiling
std::ofstream file("fps.txt");
for (int i = 0; i < recorded_fps.size(); i++)
file << i << " " << recorded_fps[i] << std::endl;
for (int i = 0; i < (int) recorded_fps.size(); i++)
file << recorded_fps[i] << std::endl;
file.close();
//