mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | BVH Opti working
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14
srcs/RT.cpp
14
srcs/RT.cpp
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/01/17 19:25:14 by ycontre ### ########.fr */
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/* Updated: 2025/01/18 19:21:00 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,8 +20,8 @@ int main(int argc, char **argv)
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return (1);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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@ -128,8 +128,8 @@ int main(int argc, char **argv)
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recorded_fps.push_back((int)window.getFps());
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float y_offset = 30;
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float dist_to_obj = 60;
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float y_offset = 0.;
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float dist_to_obj = 2;
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float speed = 0.5;
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camera->setPosition(glm::vec3(
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@ -189,8 +189,8 @@ int main(int argc, char **argv)
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// performance profiling
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std::ofstream file("fps.txt");
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for (int i = 0; i < recorded_fps.size(); i++)
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file << i << " " << recorded_fps[i] << std::endl;
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for (int i = 0; i < (int) recorded_fps.size(); i++)
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file << recorded_fps[i] << std::endl;
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file.close();
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//
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
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/* Updated: 2025/01/17 19:25:08 by ycontre ### ########.fr */
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/* Updated: 2025/01/18 19:16:45 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2025/01/17 19:05:41 by ycontre ### ########.fr */
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/* Updated: 2025/01/18 19:08:58 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -67,7 +67,7 @@ Shader::Shader(std::string vertexPath, std::string fragmentPath, std::string com
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const char *fragmentCode = loadFileWithIncludes(fragmentPath);
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const char *computeCode = loadFileWithIncludes(computePath);
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printWithLineNumbers(computeCode);
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// printWithLineNumbers(computeCode);
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_vertex = glCreateShader(GL_VERTEX_SHADER);
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2025/01/15 19:34:25 by ycontre ### ########.fr */
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/* Updated: 2025/01/18 18:40:41 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -175,7 +175,7 @@ void Window::imGuiRender()
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ImGui::Text("Fps: %d", int(_fps));
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ImGui::Text("Frame: %d", _frameCount);
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ImGui::Text("Objects: %d", _scene->getObjectData().size() + _scene->getTriangleData().size());
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ImGui::Text("Objects: %lu", _scene->getObjectData().size() + _scene->getTriangleData().size());
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ImGui::Separator();
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if (ImGui::Checkbox("Accumulate", &accumulate))
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