~ | Fixing emissive texture

This commit is contained in:
TheRedShip
2025-02-02 15:16:47 +01:00
parent 328737ac4b
commit f03d48e62d
11 changed files with 73 additions and 32 deletions

View File

@ -228,7 +228,7 @@ void Scene::addTexture(std::string path)
void Scene::addEmissionTexture(std::string path)
{
_emission_textures.push_back(path);
_emissive_textures.push_back(path);
}
bool Scene::loadTextures()
@ -263,6 +263,35 @@ bool Scene::loadTextures()
stbi_image_free(image);
}
for (std::string &path : _emissive_textures)
{
int width, height, channels;
unsigned char* image = stbi_load(path.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (!image)
{
std::cout << "Failed to load texture " << path << std::endl;
return (false);
}
std::cout << "Loaded emissive texture: " << path << " (" << width << "x" << height << ")" << std::endl;
GLuint textureID;
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
glGenerateMipmap(GL_TEXTURE_2D);
_gpu_emissive_textures.push_back(textureID);
stbi_image_free(image);
}
return (true);
}
@ -309,7 +338,7 @@ std::vector<GLuint> &Scene::getTextureIDs()
std::vector<GLuint> &Scene::getEmissionTextureIDs()
{
return (_gpu_emission_textures);
return (_gpu_emissive_textures);
}
std::vector<std::string> &Scene::getTextures()
@ -319,7 +348,7 @@ std::vector<std::string> &Scene::getTextures()
std::vector<std::string> &Scene::getEmissionTextures()
{
return (_emission_textures);
return (_emissive_textures);
}
GPUVolume &Scene::getVolume()