~ | Fixing emissive texture

This commit is contained in:
TheRedShip
2025-02-02 15:16:47 +01:00
parent 328737ac4b
commit f03d48e62d
11 changed files with 73 additions and 32 deletions

View File

@ -141,22 +141,21 @@ hitInfo traverseBVHs(Ray ray)
hitInfo temp_hit = traceBVH(transformedRay, BvhData[i]);
float transformed_t = temp_hit.t / bvh_data.scale;
if (transformed_t < hit.t)
{
GPUTriangle triangle = triangles[temp_hit.obj_index];
GPUTriangle triangle = triangles[temp_hit.obj_index];
hit.u = temp_hit.u;
hit.v = temp_hit.v;
hit.t = transformed_t;
hit.obj_index = temp_hit.obj_index;
hit.mat_index = triangle.mat_index;
vec3 position = transformedRay.origin + transformedRay.direction * temp_hit.t;
hit.position = inverseTransformMatrix * position + bvh_data.offset;
vec3 based_normal = triangle.normal; // * sign(-dot(transformedRay.direction, triangle.normal));
vec3 based_normal = triangle.normal * sign(-dot(transformedRay.direction, triangle.normal));
hit.normal = normalize(inverseTransformMatrix * based_normal);
}
}