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+ | Imgui denoise
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@ -300,6 +300,16 @@ GLuint Shader::getProgramComputeDenoising(void) const
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return (_program_denoising);
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}
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GLuint Shader::getNormalTexture(void) const
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{
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return (_normal_texture);
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}
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GLuint Shader::getPositionTexture(void) const
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{
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return (_position_texture);
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}
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std::vector<float> Shader::getOutputImage(void)
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{
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std::vector<float> res(WIDTH * HEIGHT * 4);
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