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https://github.com/TheRedShip/RT_GPU.git
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+ | Real material shared system + parsing
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@ -56,17 +56,26 @@ void Scene::addObject(Object *object)
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this->updateGPUData();
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}
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void Scene::addMaterial(Material *material)
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{
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_materials.push_back(material);
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}
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void Scene::updateGPUData()
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{
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GPUObject gpu_obj;
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Material *mat;
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_gpu_objects.clear();
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for (const auto& obj : _objects)
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{
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GPUObject gpu_obj;
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mat = getMaterial(obj->getMaterialIndex());
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gpu_obj.position = obj->getPosition();
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gpu_obj.color = obj->getMaterial()->color;
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gpu_obj.roughness = obj->getMaterial()->roughness;
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gpu_obj.specular = obj->getMaterial()->specular;
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gpu_obj.color = mat->color;
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gpu_obj.emission = mat->emission;
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gpu_obj.roughness = mat->roughness;
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gpu_obj.specular = mat->specular;
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gpu_obj.type = static_cast<int>(obj->getType());
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if (obj->getType() == Object::Type::SPHERE)
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@ -74,19 +83,33 @@ void Scene::updateGPUData()
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auto sphere = static_cast<const Sphere*>(obj);
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gpu_obj.radius = sphere->getRadius();
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}
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std::cout << gpu_obj.position.x << " " << gpu_obj.position.y << " " << gpu_obj.position.z << " " << gpu_obj.radius << " " << gpu_obj.roughness << " " << gpu_obj.specular << std::endl;
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_gpu_objects.push_back(gpu_obj);
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}
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}
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const std::vector<GPUObject>& Scene::getGPUData() const
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{
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for (const auto& obj : _gpu_objects)
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{
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std::cout << "objType: " << obj.type << std::endl;
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std::cout << "position: " << obj.position.x << " " << obj.position.y << " " << obj.position.z << std::endl;
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std::cout << "color: " << obj.color.x << " " << obj.color.y << " " << obj.color.z << std::endl;
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std::cout << "mat: " << obj.emission << " " << obj.roughness << " " << obj.specular << std::endl;
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std::cout << "Size of GPUObject: " << sizeof(GPUObject) << " bytes" << std::endl;
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}
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return (_gpu_objects);
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}
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Camera *Scene::getCamera(void) const
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{
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return (_camera);
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}
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Material *Scene::getMaterial(int material_index)
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{
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if (material_index < 0 || material_index >= (int)_materials.size())
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throw std::runtime_error("Incorrect material index");
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return (_materials[material_index]);
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}
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